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Path: ...!2.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Justisaur <justisaur@yahoo.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: The Passing of the Mad Overlord Date: Wed, 4 Sep 2024 09:24:47 -0700 Organization: A noiseless patient Spider Lines: 42 Message-ID: <vba1kg$3ta9p$1@dont-email.me> References: <kdv6djpcduvcsi48k10r4jvuojv48u1fq0@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 04 Sep 2024 18:24:48 +0200 (CEST) Injection-Info: dont-email.me; posting-host="674562e82fb22967a1a801134ecc34b4"; logging-data="4106553"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19AszO0fmJx7SfTbyxQ+cwzhQg1rtWNoSg=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:tGS3YaM/zNuQqIrZHMKm3+ETe3A= Content-Language: en-US In-Reply-To: <kdv6djpcduvcsi48k10r4jvuojv48u1fq0@4ax.com> Bytes: 2910 On 8/31/2024 1:40 PM, Spalls Hurgenson wrote: > > Classic CRPG fans, take note of this sad day. Andrew C. Greenberg, one > of the two co-developers of "Wizardry", has passed on. > > I'll admit it; I never cared much for the Wizardry series. They were > too focused on the mechanical aspects of the RPG genre --the stats, > the loot, the combat-- and not enough on the bits I actually cared > for: story, world-building and characters. They often were ruthlessly > hard too; 'git-gud, scrub' games long before Dark Souls made that a > meme. I played games for entertainment, not challenge. > > But that the Wizardry games had a huge influence on the hobby is > undeniable, and the Wizardry games were some of the first complex > CRPGs to have any real success. They helped prove the medium was for > more than just shooting and jumping. And the Wizardry games were > complex, not only with huge (for its time) maps but multiple character > classes, dozens of spells and numerous character classes which could > radically change how your game played out. > > How much of Wizardry was Greenberg's influence over his co-creator's, > Robert Woodhead, is unclear. Greenberg left the PC entertainment > software in the late 80s, shortly after Wizardry IV's release. But he > remains part of the heart and soul of the games; after all, the > big-bad of the series, the Mad Overlord Werdna, is Andrew spelled > backwards... It's odd I never got into the series. I am more of a tactical mechanics combat lover in RPGs and it seems like it was right up my alley. Perhaps it was just lack of funds when Wizardry was in it's heyday, for now I don't have any nostalgia for it, and have mostly moved on from turn based combat. -- -Justisaur ø-ø (\_/)\ `-'\ `--.___, ¶¬'\( ,_.-' \\ ^'