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Path: ...!3.eu.feeder.erje.net!feeder.erje.net!usenet.goja.nl.eu.org!weretis.net!feeder8.news.weretis.net!newsfeed.xs3.de!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: comp.sys.ibm.pc.games.rpg Subject: Re: Assassin's Creed Odyssey Date: Fri, 6 Sep 2024 10:13:39 +0200 Organization: Erebor InterNetNews Message-ID: <vbedjh$u3v$9@ereborbbs.duckdns.org> References: <fm3sok-9lo1.ln1@pyrite.ereborbbs.duckdns.org> <vb3lfe$1s8ca$2@dont-email.me> <vb6ops$20n$3@ereborbbs.duckdns.org> <hmthdj1tajmnarlu0qn1jkiscugpjl8k84@4ax.com> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 6 Sep 2024 08:13:37 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="30847"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird In-Reply-To: <hmthdj1tajmnarlu0qn1jkiscugpjl8k84@4ax.com> Content-Language: en-US Bytes: 4229 Lines: 54 On 9/5/2024 2:14 AM, Spalls Hurgenson wrote: > On Tue, 3 Sep 2024 12:35:41 +0200, Kyonshi <gmkeros@gmail.com> wrote: > >> On 9/2/2024 8:20 AM, Werner P. wrote: >>> Am 13.08.24 um 15:29 schrieb kyonshi: >>>> If there's one thing that annoys me though it's the crowded world it >>>> presents. Unlike World of Warcraft for example, which is a great example >>>> of building a world that is both small but looks big, this one grates my >>>> suspension of disbelief almost immediately. It's all ok when you are on >>>> the tiny island at the start, but once you find an Athens where the >>>> walled >>>> passage to Piraeus is a 100 meter wall section, and where you can see the >>>> houses on Salamis from the port... yeah. Everything's a bit... small. >>> My main problem is the repetitiveness of the side missions just to fill >>> the world, less would have been more for this game. It would have been >>> an excellent game if they just focused on the main story and added a >>> little bit of fluff and reduce the open world to semi open! >>> But basically you go into every town and every town has the same 5-10 >>> soulless side missions which partially you have to perform to get the >>> stats ramped up until you can continue the main mission. Thats the >>> reason why I only play this game in chunks, I usually get bored by it >>> after 5-10 hours. Also given that I live in Europe and have been to >>> Greece several times, the setting is historic for me but not exotic! >>> >> >> Well, I live in Europe as well, and it's quite nice to see an >> approximation of what the world looked back in the day. >> Still. It's just an approximation. A theme park version. > > I mean, that's true of pretty much every game placed in a 'real world' > setting. Manhattan in "The Division" isn't really like the real New > York at all. The Tokyo in "Ghostwire" isn't the same as its real-life > counterpart either. Paris in "The Saboteur" was completely different. > They're _all_ theme-park versions of the real thing. > > But I get what you're saying. These something secretly joyful about > roaming streets you know, seeing sights _mostly_ familiar, and having > fantastic adventures in those locales. > > The only game I can think of to truly nail the real-world look is "MS > Flight Simulator 20202"... and even then it's a bit theme-parky at > times. But at least the geography is (more or less) correct. ;-) > > My main issue is that AC:O it just is a bit too small. In a lot of ways it doesn't keep you from seeing the next region. You are aware that there is a region right next door in a lot of cases (because a lot of it is set on the open sea). World of Warcraft (at least the Vanilla regions) is really good about that. Sure, it still isn't big, but when you are in any region, except maybe at the edges, you can easily forget that this is just a small area. AC:O on the other hand puts a lot of important scenes and locations at the edges, which means you see the next region constantly, even though otherwise the areas are likely much larger.