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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Robert Finch <robfi680@gmail.com> Newsgroups: comp.arch Subject: Tonights Tradeoff Date: Fri, 6 Sep 2024 22:27:40 -0400 Organization: A noiseless patient Spider Lines: 14 Message-ID: <vbgdms$152jq$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 07 Sep 2024 04:27:41 +0200 (CEST) Injection-Info: dont-email.me; posting-host="02a0d6e169294fada8ecacb39ad241f7"; logging-data="1215098"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/00EEgxyH+kkJBj0vXBTtWeEyHFkXv+fo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:Hrn/dM0331IInxFCX1dqc8W0B04= Content-Language: en-US Bytes: 1713 Making the scalar register file a subset of the vector register file. And renaming only vector elements. There are eight elements in a vector register and each element is 128-bits wide. (Corresponding to the size of a GPR). Vector register file elements are subject to register renaming to allow the full power of the OoO machine to be used to process vectors. The issue is that with both the vector and scalar registers present for renaming there are a lot of registers to rename. It is desirable to keep the number of renamed registers (including vector elements) <= 256 total. So, the 64 scalar registers are aliased with the first eight vector registers. Leaving only 24 truly available vector registers. Hm. There are 1024 physical registers, so maybe going up to about 300 renamable register would not hurt.