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From: Kyonshi <gmkeros@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Assassin's Creed Odyssey
Date: Sun, 8 Sep 2024 12:02:56 +0200
Organization: Erebor InterNetNews
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On 9/7/2024 9:35 PM, Dimensional Traveler wrote:
> On 9/7/2024 9:16 AM, Spalls Hurgenson wrote:
>> On Fri, 6 Sep 2024 11:49:17 -0500, Altered Beast <j63480576@gmail.com>
>> wrote:
>>
>>
>>
>>> It's probably better to err on the side of "too big."  I played Zelda:
>>> Breath of Life and found it about right.  I ended up going to a website
>>> to discover the location of two shrines I was missing in running over
>>> the area.  Breath of Life did it really well, but that is about as AAA a
>>> game as you can find, being Zelda.  You know they did some research on
>>> the matter.
>>
>> YMMV. I've grown increasingly tired of all these huge-for-the-sake-
>> of-being-huge games. Partly because I just don't want to dedicate 500
>> hours to exploring every nook and cranny. But also because -in order
>> to fill out all these aforementioned nooks and crannies- developers
>> are increasingly turning towards procedural generation and the result
>> is just boring grind. I'd much rather a smaller, better paced
>> adventure.
>>
>> But that's just me. The nice thing about modern video gaming is
>> there's a game to suit EVERYBODY'S taste these days. ;-)
>>
> And some that suit nobody's taste but the one person who created it.
> 

Well, but there were examples of that before. Anyone remember 
Battlecruiser 3000AD?