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Path: ...!weretis.net!feeder8.news.weretis.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: guido wugi <wugi@brol.invalid> Newsgroups: sci.math Subject: Re: 4D Visualisierung Date: Tue, 17 Sep 2024 21:46:33 +0200 Organization: A noiseless patient Spider Lines: 66 Message-ID: <vccmap$3jksm$1@dont-email.me> References: <vantta$3j6c0$1@dont-email.me> <vc7lqs$2dcna$1@dont-email.me> <vc8t2n$2c230$1@dont-email.me> <vca255$314se$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 17 Sep 2024 21:46:34 +0200 (CEST) Injection-Info: dont-email.me; posting-host="edf4d6bda501b9f402542694adbd18c9"; logging-data="3789718"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/2JqiMtfhpM/lqXTE/p7OM4Mnfavv2e98=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:XBNT+by9FJiXo1N5F4TS1Qt6rE4= Content-Language: nl In-Reply-To: <vca255$314se$1@dont-email.me> Bytes: 3691 Op 16-9-2024 om 21:49 schreef Chris M. Thomasson: >> Trajectory bundles: now these, being curves, can be done in 4D as >> well... >> > > I need to study existing your work to see where I should/could plot > all of my vectors that have non-zero 4d w's as in (x, y, z, w). That > would be interesting. I just need to find some time to give it a go, > been really busy lately. Shit... Well... Now, when I do it, I will > start small and create 4 axes in the 3d plane. Ask you a lot of > questions... ;^) It would be a learning experience for me. > > Also, I think it might help a bit if I colored any vector with a > non-zero w with a special color spectrum... Humm... Keep in mind that > I am only plotting the (x, y, z) parts of the vectors that my field > algorithm generates. So, I can see how non-zero w's cast an influence > upon the field wrt the (x, y, z) parts of an n-ary vector. > > I can do the coloring thing in my current work. If any vector has a > non-zero w, make its color _unique_ among all colors used in the field > render. Humm... I propose you try this example file. bolnorm4D. Parabola | Desmos <https://www.desmos.com/3d/igi6shir3e?lang=nl> A graph of the complex Parabola w=z^2. The axes can modified/put to rotation with one of two angle control sets (or both;-) : 1. "initial axis position controls", a 'spherical coordinate'-like set of angles α,β,γ,δ; and 2. "axis plane rotation controls", a set of angles for the six possible axis-plane rotations: ζ1,η1,ζ2,η2,ζ3,η3. The resulting projected axis points are called X,Y,Z,V, defined by 3D coordinates. A 4D coordinate (a,b,c,d) is graphed as a point E(a,b,c,d)=aX+bY+cZ+dV. The graph w=f(z) or u+iv=f(x+iy) is produced by the 4D points E(x,y,u,v) The function definitions are stated apart, eg, Fre(x,y)=xx-yy, Fim(x,y)=2xy (Desmos lacks yet complex function handling) A surface is defined with variables u,v (not to be confused with variables u+iv=w!!). A curve is defined with variable t. Parameter curves are obtained using a parm list L=[a,b...c] The parabola is rendered by E(u,v,Fre(u,v),Fim(u,v)) In polar coordinates we'd have E(u cos v, u sin v, Gre(u,v),Gim(u,v)) You can try out 4D rendering right away with this file! If you have a function definition with parms u and v, or t and L, or x,y,z,w, making z a 3D-function z=f(x,y) and w a list or a slider parm), all you need to render is E(u,v,F1(u,v),F2(u,v)) or E(t,L,F1(t,L),F2(t,L)) and another by swapping t and L, or E(u,v,f(u,v),w) .... -- guido wugi