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Path: ...!feeds.phibee-telecom.net!3.eu.feeder.erje.net!feeder.erje.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: guido wugi <wugi@brol.invalid> Newsgroups: sci.math Subject: Re: 4D Visualisierung Date: Tue, 17 Sep 2024 22:38:05 +0200 Organization: A noiseless patient Spider Lines: 41 Message-ID: <vccpbd$3jksm$2@dont-email.me> References: <vantta$3j6c0$1@dont-email.me> <vc7lqs$2dcna$1@dont-email.me> <vc8t2n$2c230$1@dont-email.me> <vca255$314se$1@dont-email.me> <vccmap$3jksm$1@dont-email.me> <vccmmk$3lsb4$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 17 Sep 2024 22:38:06 +0200 (CEST) Injection-Info: dont-email.me; posting-host="edf4d6bda501b9f402542694adbd18c9"; logging-data="3789718"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/pOoT5I3wPhczLGmSfczY3suUmTWHRj+w=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:gWGGhysFCvVZQ22JFIqNTdY4REk= Content-Language: nl In-Reply-To: <vccmmk$3lsb4$1@dont-email.me> Bytes: 2733 Op 17-9-2024 om 21:52 schreef Chris M. Thomasson: > On 9/17/2024 12:46 PM, guido wugi wrote: >> Op 16-9-2024 om 21:49 schreef Chris M. Thomasson: >>>> Trajectory bundles: now these, being curves, can be done in 4D as >>>> well... >>>> >>> >>> I need to study existing your work to see where I should/could plot >>> all of my vectors that have non-zero 4d w's as in (x, y, z, w). That >>> would be interesting. I just need to find some time to give it a go, >>> been really busy lately. Shit... Well... Now, when I do it, I will >>> start small and create 4 axes in the 3d plane. Ask you a lot of >>> questions... ;^) It would be a learning experience for me. >>> >>> Also, I think it might help a bit if I colored any vector with a >>> non-zero w with a special color spectrum... Humm... Keep in mind >>> that I am only plotting the (x, y, z) parts of the vectors that my >>> field algorithm generates. So, I can see how non-zero w's cast an >>> influence upon the field wrt the (x, y, z) parts of an n-ary vector. >>> >>> I can do the coloring thing in my current work. If any vector has a >>> non-zero w, make its color _unique_ among all colors used in the >>> field render. Humm... >> >> I propose you try this example file. >> bolnorm4D. Parabola | Desmos >> <https://www.desmos.com/3d/igi6shir3e?lang=nl> > [...] > > This moves the object along the 4d axis right: > > https://i.ibb.co/k1XR3FT/image.png > > 13: s_p > > right? Exactly, an example to 'move along v' (your w). -- guido wugi