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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.arch
Subject: Re: Is Intel exceptionally unsuccessful as an architecture designer?
Date: Sat, 21 Sep 2024 13:24:52 -0700
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On 9/21/2024 9:39 AM, Brett wrote:
> Chris M. Thomasson <chris.m.thomasson.1@gmail.com> wrote:
>> On 9/20/2024 6:48 PM, MitchAlsup1 wrote:
>>> On Sat, 21 Sep 2024 1:12:38 +0000, Brett wrote:
>>>
>>>> MitchAlsup1 <mitchalsup@aol.com> wrote:
>>>>> On Fri, 20 Sep 2024 21:54:36 +0000, Chris M. Thomasson wrote:
>>>>>
>>>>>> On 9/20/2024 2:32 PM, Lawrence D'Oliveiro wrote:
>>>>>>> On Fri, 20 Sep 2024 11:21:52 -0400, Stefan Monnier wrote:
>>>>>>>
>>>>>>>>> The basic issue is:
>>>>>>>>> * CPU+motherboard RAM -- usually upgradeable
>>>>>>>>> * Addon coprocessor RAM -- usually not upgradeable
>>>>>>>>
>>>>>>>> Maybe the RAM of the "addon coprocessor" is not upgradeable, but the
>>>>>>>> addon board itself can be replaced with another one (one with more
>>>>>>>> RAM).
>>>>>>>
>>>>>>> Yes, but that’s a lot more expensive.
>>>>>>
>>>>>> I had this crazy idea of putting cpus right on the ram. So, if you add
>>>>>> more memory to your system you automatically get more cpu's... Think
>>>>>> NUMA for a moment... ;^)
>>>>>
>>>>> Can software use the extra CPUs ?
>>>>>
>>>>> Also note: DRAMs are made on P-Channel process (leakage) with only a few
>>>>> layer of metal while CPUs are based on a N-Channel process (speed) with
>>>>> many layers of metal.
>>>>
>>>> Didn’t you work on the MC68000 which had one layer of metal?
>>>
>>> Yes, but it was the 68020 and had polysilicide which we used as
>>> a second layer of metal.
>>>
>>> Mc88100 had 2 layers of metal and silicide.
>>>
>>> The number of metal layers went about::
>>> 1978: 1
>>> 1980: 1+silicide
>>> 1982: 2+silicide
>>> 1988: 3+silicide
>>> 1990: 4+silicide
>>> 1995: 6
>>> ..
>>>
>>>> This could be fine if you are going for the AI market of slow AI cpu
>>>> with huge memory and bandwidth.
>>>>
>>>> The AI market is bigger than the general server market as seen in
>>>> NVidea’s sales.
>>>>
>>>>> Bus interconnects are not setup to take a CPU cache miss from one
>>>>> DRAM to a different DRAM on behalf of its contained CPU(s).
>>>>> {Chicken and egg problem}
>>>
>>> Thus a problem with the CPU on DRAM approach.
>>
>> It would be HIGHLY local wrt its processing units and its memory for
>> they would all be one.
>>
>> The programming for it would not be all that easy... It would be like a
>> NUMA where a program can divide itself up and run parts of itself on
>> each slot (aka memory-cpu hybrid unit card if you will). If a program
>> can be embarrassingly parallel, well that would be great! The Cell
>> processors comes to mind. But it failed. Shit.
> 
> Cell was in the PlayStation which Sony sold a huge number of and made
> billions of dollars, so successful, not failed.

Touche! :^)

However, iirc, not all the games for it even used the SPE's. Instead 
they used the PPC. I guess that might have been due to the "complexity" 
of the programming? Not sure.


> I programmed for Cell, it was actually a nice architecture for what it did.

Iirc, you had to use DMA to communicate with the SPE's?



> If you think programming for AI is easy, I have news for you…
> 
> Those NVidia AI chips are at the brain damaged level for programming.

No shit? I was thinking along the lines of compute shaders in the GPU?


> 10’s of billions of dollars are invested in this market.
> 
>> A system with a mother board that has slots for several GPUS (think
>> crossfire) and slots for memory+CPU units. The kicker is that adding
>> more memory gives you more cpus...
>>
>> How crazy is this? Well, on a scale from:
>>
>> Retarded to Moronic?
>>
>> Pretty bad? Shit...
>>
>> Shit man, remember all of the slots in the old Apple IIgs's?
>>
>> ;^o
>>
>>
>>>
>>>> Such a dram would be on the PCIE busses, and the main CPU’s would barely
>>>> touch that ram, and the AI only searches locally.
>>>
>>> Better make it PCIe+CXL so the downstream CPU is cache coherent.
>>
>>
> 
> 
>