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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.os.vms Subject: Re: Apache + mod_php performance Date: Wed, 2 Oct 2024 00:48:29 -0000 (UTC) Organization: A noiseless patient Spider Lines: 13 Message-ID: <vdi58t$2uj2c$2@dont-email.me> References: <vcv0bl$39mnj$1@dont-email.me> <vd7hbi$tgu3$2@dont-email.me> <66f8183e$0$715$14726298@news.sunsite.dk> <66f8a44c$0$716$14726298@news.sunsite.dk> <vda9tl$1facd$1@dont-email.me> <vdaala$1es94$1@dont-email.me> <vdab8a$1facd$7@dont-email.me> <vdbp7k$1pg2p$1@dont-email.me> <vdcm06$1tmdr$2@dont-email.me> <vdcn50$1tq3t$1@dont-email.me> <vdcom4$1tmdr$13@dont-email.me> <vdcpri$1tq3s$1@dont-email.me> <vdcufi$1unhf$2@dont-email.me> <vdcvmo$1tq3s$3@dont-email.me> <vdcvu7$1utjr$1@dont-email.me> <vdd0kl$1tq3t$2@dont-email.me> <vdd0th$22qgt$1@dont-email.me> <vdd2mr$1tq3s$4@dont-email.me> <vdd553$23amd$1@dont-email.me> <66fb394e$0$717$14726298@news.sunsite.dk> <vdfffi$2ec8o$1@dont-email.me> <66fb4377$0$717$14726298@news.sunsite.dk> <vdfgfu$2ec8o$4@dont-email.me> <vdfgtl$2drhq$1@dont-email.me> <vdfjmb$2ep6c$3@dont-email.me> <vdfkfd$2drhp$1@dont-email.me> <vdgp60$2nh73$1@dont-email.me> <66fc89ed$0$716$14726298@news.sunsite.dk> <66fc8c11$0$716$14726298@news.sunsite.dk> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Wed, 02 Oct 2024 02:48:30 +0200 (CEST) Injection-Info: dont-email.me; posting-host="0dd655ef60256d70eb97de61356a90a9"; logging-data="3099724"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19XDFq6R/N03Ff+tcJlf82s" User-Agent: Pan/0.160 (Toresk; ) Cancel-Lock: sha1:R2vngCqkhUgimFDvvHtuRLb7Yb0= Bytes: 2427 On Tue, 1 Oct 2024 19:56:01 -0400, Arne Vajhøj wrote: > But I assume that the typical GTK application does use many threads. I tried to do a GTK application with threading, once. Even though the calls were supposed to be thread-safe, I kept hitting strange crashes. In the end, I gave up and used asyncio tasks instead. And my code was now able to scale well beyond the point where I was hitting those crashes before, and still run fine. It was the animsort example in this repo <https://bitbucket.org/ldo17/glibcoro_examples/>, if you’re curious.