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Path: ...!news.mixmin.net!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.os.linux.advocacy Subject: Re: Scientific American Date: Mon, 7 Oct 2024 03:17:38 -0000 (UTC) Organization: A noiseless patient Spider Lines: 9 Message-ID: <vdvjsi$1ipl0$3@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Mon, 07 Oct 2024 05:17:38 +0200 (CEST) Injection-Info: dont-email.me; posting-host="7b8f76882c2a47de8eae1b7c16ac24d2"; logging-data="1664672"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18CZFoMf9hoqRojmcvcj2L7" User-Agent: Pan/0.160 (Toresk; ) Cancel-Lock: sha1:5DFP2fe6DmNeVYwWxuGcN5vWzeg= Bytes: 1466 That was a cool magazine. Martin Gardner’s maths column was how most people discovered Conway’s “Game Of Life”, back in the day. Back when computers were scarce and expensive, MIT, I think it was, was able to devote a lot of computing time to messing around with cellular automata (purely in aid of research, of course), and discovering lots of remarkable things like “spaceships” and “glider guns”. And conjecturing about “Garden of Eden” patterns (board configurations which could not be produced as the immediate descendant of any possible prior configuration).