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From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Single Player FTW
Date: Wed, 9 Oct 2024 18:07:33 -0700
Organization: A noiseless patient Spider
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On 10/9/2024 2:28 PM, Spalls Hurgenson wrote:
> On Wed, 09 Oct 2024 13:13:20 -0400, Xocyll <Xocyll@gmx.com> wrote:
> 
>> Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
>> entrails of the porn spammer to utter  "The Augury is good, the signs
>> say:
>>
>>>
>>>
>>> A recent study reported that most gamers prefer single-player! Take
>>> that, multiplayer nerds! ;-)
>>>
>>> Of course, the reality is that, if you look into the study, the
>>> single-player advantage is minimal; it's along the lines of 53% to 47%
>>> in favor of single-player. And the breakdown is predictible; the old
>>> fogies like the single-player, whilst the brats go for the online
>>> stuff. Honestly, the study doesn't really tell us anything that we
>>> didn't already know.
>>
>> I like a blend of full single player games and MMO's which I play as
>> single player games with more realistic (and rude) NPCs.
>> Plus the option to chat while doing my solo play.
>>
>> I'm not adverse to teaming at times, but I hate playing with people with
>> a different playstyle so even in MMOs I solo play so I can play my game
>> my way and not be rushed by some speed running bozo who apparently hates
>> playing the game and wants to rush through everything lest story, lore,
>> or entertainment contaminate his purity.
>>
>> Back in the days COH was on the live servers there was a CSIPGR coh
>> group I played in, (weekly play session, dedicated character I only
>> played with them,) but 99.9% of my play was solo.
> 
> Yeah, but we're all old fogies; _of course_ we trend towards
> single-player. Who amongst us ancients has the time, patience or even
> social network anymore to dedicate so much time to multiplayer?
> 
> I'd wager having more disposable income helps too. Sure, teens are
> renowned for having a lot of excess cash and for years were the prime
> target of many companies, but that income -though broad- wasn't deep.
> For a lot of the kids, a $60USD game was a huge investment. So kids
> tended to buy fewer games and stick with each game longer. Multiplayer
> helped extend the lifespan of those games. Adults can afford to buy
> more games, so shorter single-player experiences aren't as much of a
> downside.
> 
> 
> 
> 
> Interestingly, Epic CEO Tim Sweeney recently made a claim about how
> the future of games is social, and that games like Fortnite (to pick a
> completely random example) are the future of gaming. Which seems a bit
> short-sighted. Then it is Epic saying this. They also insisted PC
> gaming was going to be dead in a few years back in the mid 2000s.
> They've never been much to look past their current success. "Fortnite"
> is social;
> 
> "Fortnite" is popular, therefore all games should be like "Fortnite".
> Forget the fact that there's a huge population that doesn't _like_
> Fortnite, and there have been a lot of very popular single-player
> games. That's not what Epic is selling _now_, and changing gears is
> hard. Therefore, "Fortnite" is the future, now and forever. ;-)
> 
Sounds like some politicians....

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.