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From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Single Player FTW
Date: Fri, 11 Oct 2024 18:12:10 -0700
Organization: A noiseless patient Spider
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On 10/11/2024 8:19 AM, Spalls Hurgenson wrote:
> On Fri, 11 Oct 2024 08:57:08 +0100, JAB <noway@nochance.com> wrote:
> 
>> On 09/10/2024 04:16, Spalls Hurgenson wrote:
>>> Still, for years publishers parroted the line that multiplayer was the
>>> only way to profitablity, and strictly single-player games (or even
>>> single-player modes) were often given short-shrift. There have been
>>> numerous reports of attempts by developers to push forward
>>> single-player games that have been shot down by publishers, who told
>>> the devs that single-player games 'just don't sell'.  And why not?
>>> Multiplayer games sold tremendously well, and you could attach all
>>> sorts of live-service features onto the games to rake in even more
>>> money
>>
>> I'm not sure it's that they don't sell but instead the really big bucks
>> are to be had in multiple-player games that are far more amenable to
>> having MTX shoved in them providing a healthy income stream possibly for
>> years to come.
>>
> 
> 
> Except the study showed that you _aren't_ necessarily promised massive
> revenue just because you make a multiplayer game. Or rather, it isn't
> simply the fact that the game is multiplayer that guarantees that
> money. It's that wildly unpredictible, "is it a good/popular game"
> factor that brings in the big bugs.

But we don't want bugs at all!!!

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.