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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: comp.lang.c++ Subject: Re: smrproxy v2 Date: Sun, 27 Oct 2024 12:33:46 -0700 Organization: A noiseless patient Spider Lines: 81 Message-ID: <vfm4iq$ill4$1@dont-email.me> References: <vequrc$2o7qc$1@dont-email.me> <verr04$2stfq$1@dont-email.me> <verubk$2t9bs$1@dont-email.me> <ves78h$2ugvm$2@dont-email.me> <vetj1f$39iuv$1@dont-email.me> <vfh4dh$3bnuq$1@dont-email.me> <vfh7mg$3c2hs$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sun, 27 Oct 2024 20:33:47 +0100 (CET) Injection-Info: dont-email.me; posting-host="9f277b258384b51a19551de63f05f922"; logging-data="612004"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18Zg49MnYO1B5Eiesn7QBrKMTXRHo3UOWk=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:Y4f+UZj3q6AS+0C1q4v/4dxbS1s= In-Reply-To: <vfh7mg$3c2hs$1@dont-email.me> Content-Language: en-US Bytes: 4779 On 10/25/2024 3:56 PM, jseigh wrote: > On 10/25/24 18:00, Chris M. Thomasson wrote: >> On 10/18/2024 5:07 AM, jseigh wrote: >>> On 10/17/24 19:40, Chris M. Thomasson wrote: >>>> On 10/17/2024 2:08 PM, jseigh wrote: >>>>> On 10/17/24 16:10, Chris M. Thomasson wrote: >>>>>> On 10/17/2024 5:10 AM, jseigh wrote: >>>>>>> I replaced the hazard pointer logic in smrproxy. It's now wait-free >>>>>>> instead of mostly wait-free. The reader lock logic after loading >>>>>>> the address of the reader lock object into a register is now 2 >>>>>>> instructions a load followed by a store. The unlock is same >>>>>>> as before, just a store. >>>>>>> >>>>>>> It's way faster now. >>>>>>> >>>>>>> It's on the feature/003 branch as a POC. I'm working on porting >>>>>>> it to c++ and don't want to waste any more time on c version. >>>>>>> >>>>>>> No idea of it's a new algorithm. I suspect that since I use >>>>>>> the term epoch that it will be claimed that it's ebr, epoch >>>>>>> based reclamation, and that all ebr algorithms are equivalent. >>>>>>> Though I suppose you could argue it's qsbr if I point out what >>>>>>> the quiescent states are. >>>>>> >>>>>> I have to take a look at it! Been really busy lately. Shit happens. >>>>>> >>>>> >>>>> There's a quick and dirty explanation at >>>>> http://threadnought.wordpress.com/ >>>>> >>>>> repo at https://github.com/jseigh/smrproxy >>>>> >>>>> I'll need to create some memory access diagrams that >>>>> visualize how it works at some point. >>>>> >>>>> Anyway if it's new, another algorithm to use without >>>>> attribution. >>>> >>>> Interesting. From a quick view, it kind of reminds me of a >>>> distributed seqlock for some reason. Are you using an asymmetric >>>> membar in here? in smr_poll ? >>> >>> Yes, linux membarrier() in smr_poll. >>> >>> Not seqlock, not least for the reason that exiting the critical region >>> is 3 instructions unless you use atomics which are expensive and have >>> memory barriers usually. >>> >>> A lot of the qsbr and ebr reader lock/unlock code is going to look >>> somewhat similar so you have to know how the reclaim logic uses it. >>> In this case I am slingshotting off of the asymmetric memory barrier. >>> >>> Earlier at one point I was going to have smrproxy use hazard pointer >>> logic or qsbr logic as a config option, but the extra code complexity >>> and the fact that qsbr required 2 grace periods kind of made that >>> unfeasible. The qsbr logic was mostly ripped out but there were still >>> some pieces there. >>> >>> Anyway I'm working a c++ version which involves a lot of extra work >>> besides just rewriting smrproxy. There coming up with an api for >>> proxies and testcases which tend to be more work than the code that >>> they are testing. >> >> Damn! I almost missed this post! Fucking Thunderbird... Will get back >> to you. Working on something else right now Joe, thanks. >> >> https://www.facebook.com/share/p/ydGSuPLDxjkY9TAQ/ > > > No problem. The c++ work is progressing pretty slowly, not least in > part because the documentation is not always clear as to what > something does or even what problem it is supposed to solve. > To think I took a pass on on rust because I though it was > more complicated than it needed to be. Never even tried Rust, shit, I am behind the times. ;^) Humm... I don't think we can get 100% C++ because of the damn asymmetric membar for these rather "specialized" algorithms? Is C++ thinking about creating a standard way to gain an asymmetric membar?