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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: It's Hard To Blame Them... Date: Mon, 4 Nov 2024 08:51:20 +0000 Organization: A noiseless patient Spider Lines: 48 Message-ID: <vga1u9$s66v$2@dont-email.me> References: <ki3qhj5c64orivs2uhje5bro55b5c2c9j7@4ax.com> <kvaqhjd8ic7ilg07u48qi1j9vhvohd921r@4ax.com> <vflhlm$fhnq$1@dont-email.me> <746a424cf0e1623a7875f9df13c947bf4455d23a@i2pn2.org> <vg05o9$2ne52$1@dont-email.me> <f47518cb487d3cc98d0aa823cb4ed1a7a17bb825@i2pn2.org> <vg52fb$3p3ff$1@dont-email.me> <168cijlmv1ljv3cqd1dsh14n5vd2bbbbtt@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Mon, 04 Nov 2024 09:51:24 +0100 (CET) Injection-Info: dont-email.me; posting-host="e40f6c17cd871a42eb83985d09489aa0"; logging-data="923871"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/iqB7SvBqV1acHgoHi252W" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:MBAWMrEGB7hfQOjxrBGyuG5Gbw8= Content-Language: en-GB In-Reply-To: <168cijlmv1ljv3cqd1dsh14n5vd2bbbbtt@4ax.com> Bytes: 3211 On 02/11/2024 13:04, Xocyll wrote: > JAB <noway@nochance.com> looked up from reading the entrails of the porn > spammer to utter "The Augury is good, the signs say: > >> On 02/11/2024 05:07, Justisaur wrote: >>> I probably have most if not all the Elder Scrolls games, but didn't >>> really enjoy the majority of them. Only Daggerfall and Skyrim. I still >>> bought or obtained them. >> >> I was late to the party with Dagger Fall and the graphics made my eyes >> bleed and it also didn't help that I didn't really get the format of the >> game. Oblivion I liked until I realised just how much of the content was >> procedurally-generated and the main quest was go to tower, kill >> everything, repeat at next tower. Skyrim, loved it. > > Daggerfall (all one word) had proceduralized generated random > landscapes. > instanced dungeons were hand crafted. > > Oblivion was even more generated content and ever tower was the same, > kill shit as you climb tower(s) and flip between towers til you reach > own and close rift. > > Literally the same thing over and over again. > Yep that was the problem I had. Oh a dungeon to explore, what story and secrets does it have to tell - the answer, absolutely nothing! > Daggerfall had its issues, but it was the peak of the series. > > Skyrim was so small it basically happened in the back yard, whereas if > you look at the space on the map, it's supposed to be the size or larger > than Daggerfall. > > > Supposed to be the size of the mid west, but actually the size of Maine. > I can't compare it to Daggerfall but Skyrim although it felt compact I did just enjoy wandering about to see what I could find. It's the same reason I really like FO:3/NV. > Next elder scrolls game - suppose to be thousands of sq kilometers, > actual size, living room in tiny apt. > But think of the MTX there will be!