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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Half-Life 3 Confirmed! For real! Date: Thu, 7 Nov 2024 11:07:40 +0000 Organization: A noiseless patient Spider Lines: 45 Message-ID: <vgi71s$2kg1g$1@dont-email.me> References: <s37fij1b1lvvuq3nnmuu5qvqrc3v282uop@4ax.com> <vga24k$sbih$1@dont-email.me> <slrnvihf86.2ril9.candycanearter07@candydeb.host.invalid> <0iqhijd19s67vj429k30c5hj5pefo8stth@4ax.com> <CxCdnZhSVu4Y0rT6nZ2dnZfqnPednZ2d@earthlink.com> <atfkijtp40qi2ovbk84d8js2j95rsh6s5p@4ax.com> <vgffpa$22jie$1@dont-email.me> <333oij12opq4chmuqcon8m1t69c9tdkj5f@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 07 Nov 2024 12:07:41 +0100 (CET) Injection-Info: dont-email.me; posting-host="cec761efe3b6e327b271cf7be8e952c6"; logging-data="2768944"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/IVnP3OVLGkbqJfIWZYZgA" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:UxIej2d58NxloJph49ycK4uTt/M= Content-Language: en-GB In-Reply-To: <333oij12opq4chmuqcon8m1t69c9tdkj5f@4ax.com> Bytes: 3745 On 07/11/2024 00:42, Zaghadka wrote: > On Wed, 6 Nov 2024 10:18:17 +0000, in comp.sys.ibm.pc.games.action, JAB > wrote: > >> On 05/11/2024 16:00, Spalls Hurgenson wrote: >>> Oh, don't mistake me. I generally enjoyed the games overall. But some >>> are definitely better than others. The original "Half Life" stands >>> tall amongst its peers; "Half Life 2", not so much. "Black Mesa" and >>> the various expansions are somewhere in between. >>> >>> But if you're new to the franchise and therefore have no nostalgia or >>> connection to the series? It'd be hard for me to recommend HL2, for >>> instance. Compared to modern titles (and even some of its >>> contemporaries) it doesn't really stand out. The original "Half Life" >>> was revolutionary and deserves a play-through. The latter games rely >>> heavily on that influence to make them worth playing. >>> >>> TL;DR: we all should go replay the original "Half Life" now. ? >> >> I think they did a good job with Black Mesa as instead of trying to just >> replicate HL:1 in the source engine they instead went for keep the >> essence of it but tighten up some of the levels and also remove some of >> the more frustrating aspects (jumping anyone?). On a Rail no longer >> drags and the finale of Blast Pit isn't an exercise in quick save/reload >> until you finish it. >> >> HL:2 obviously didn't standout as much as HL:1 but I still think it's a >> good example of how giving levels a different feel keeps the interest >> going. Another more minor aspect I like about it is how it's a tutorial >> through play instead of press this key messages. Who didn't like getting >> used to the gravity gun by playing fetch with dog? > > IMO, HL2 put its graphics so far ahead of level design that levels were > extremely limited and it became essentially a corridor shooter, with a > few open levels that didn't go anywhere except to another corridor. > > It was very impressive to look at, at the time, but the gameplay was wash > rinse repeat. So it aged very poorly. > I still enjoy it even though yes, like HL:1 it is essential a corridor shooter. It's not that I dislike more open world games but to me that often feels that they aren't that much different from a corridor shooter expect that it takes five mins to get from the one you've just finished to the next one and you have a mini-map to tell you where it is.