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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Half-Life 3 Confirmed! For real!
Date: Thu, 7 Nov 2024 11:07:40 +0000
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On 07/11/2024 00:42, Zaghadka wrote:
> On Wed, 6 Nov 2024 10:18:17 +0000, in comp.sys.ibm.pc.games.action, JAB
> wrote:
> 
>> On 05/11/2024 16:00, Spalls Hurgenson wrote:
>>> Oh, don't mistake me. I generally enjoyed the games overall. But some
>>> are definitely better than others. The original "Half Life" stands
>>> tall amongst its peers; "Half Life 2", not so much. "Black Mesa" and
>>> the various expansions are somewhere in between.
>>>
>>> But if you're new to the franchise and therefore have no nostalgia or
>>> connection to the series? It'd be hard for me to recommend HL2, for
>>> instance. Compared to modern titles (and even some of its
>>> contemporaries) it doesn't really stand out. The original "Half Life"
>>> was revolutionary and deserves a play-through. The latter games rely
>>> heavily on that influence to make them worth playing.
>>>
>>> TL;DR: we all should go replay the original "Half Life" now. ?
>>
>> I think they did a good job with Black Mesa as instead of trying to just
>> replicate HL:1 in the source engine they instead went for keep the
>> essence of it but tighten up some of the levels and also remove some of
>> the more frustrating aspects (jumping anyone?). On a Rail no longer
>> drags and the finale of Blast Pit isn't an exercise in quick save/reload
>> until you finish it.
>>
>> HL:2 obviously didn't standout as much as HL:1 but I still think it's a
>> good example of how giving levels a different feel keeps the interest
>> going. Another more minor aspect I like about it is how it's a tutorial
>> through play instead of press this key messages. Who didn't like getting
>> used to the gravity gun by playing fetch with dog?
> 
> IMO, HL2 put its graphics so far ahead of level design that levels were
> extremely limited and it became essentially a corridor shooter, with a
> few open levels that didn't go anywhere except to another corridor.
> 
> It was very impressive to look at, at the time, but the gameplay was wash
> rinse repeat. So it aged very poorly.
> 

I still enjoy it even though yes, like HL:1 it is essential a corridor 
shooter. It's not that I dislike more open world games but to me that 
often feels that they aren't that much different from a corridor shooter 
expect that it takes five mins to get from the one you've just finished 
to the next one and you have a mini-map to tell you where it is.