Deutsch   English   Français   Italiano  
<vgkmb3$gfh$3@ereborbbs.duckdns.org>

View for Bookmarking (what is this?)
Look up another Usenet article

Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail
From: Kyonshi <gmkeros@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg
Subject: Re: FREE GAME: Return of the Phantom
Date: Fri, 8 Nov 2024 10:40:51 +0100
Organization: Erebor InterNetNews
Message-ID: <vgkmb3$gfh$3@ereborbbs.duckdns.org>
References: <pm37ij58uo32hiqjep8pbuuj4g0jcr71iv@4ax.com>
 <hug7ij125guopa2bissg43sde15ki9ish6@4ax.com>
 <9IScnaqiQewM9bn6nZ2dnZfqnPednZ2d@earthlink.com>
 <0ti9ij11h3bthlhmc3stchsd7te5ftibhh@4ax.com>
 <SVmdneeiavpwH7j6nZ2dnZfqn_HEyq3J@earthlink.com>
 <589cijpvijm2b0nac1bvqhgo3tu1duguon@4ax.com>
 <vgiovq$797$1@ereborbbs.duckdns.org>
 <2b3qijhen4lt62avci5189ff6731a9htqc@4ax.com>
NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758
Mime-Version: 1.0
Content-Type: text/plain; charset=UTF-8; format=flowed
Content-Transfer-Encoding: 7bit
Injection-Date: Fri, 8 Nov 2024 09:40:51 -0000 (UTC)
Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6";
	logging-data="16881"; mail-complaints-to="usenet@ereborbbs.duckdns.org"
User-Agent: Mozilla Thunderbird
In-Reply-To: <2b3qijhen4lt62avci5189ff6731a9htqc@4ax.com>
Content-Language: en-US
Bytes: 2482
Lines: 21

On 11/7/2024 7:58 PM, Mike S. wrote:
> On Thu, 7 Nov 2024 17:13:46 +0100, Kyonshi <gmkeros@gmail.com> wrote:
> 
>> I do actually wonder why there weren't more of those adventure/rpg
>> crossovers. The whole genre started as way to emulate DnD and spelunking
>> on a computer, but they all went into different directions. Very few
>> adventure games crossed genres like the QfG series did.
> 
> When adventure games cross genres, it is usually into the action game
> genre by adding action elements which I don't like. I'd like to see
> more games like Quest for Glory myself.

Yes, it was really nice having both the usual adventure game tropes and 
the RPG-like progression. But they also did good work making puzzles 
solvable by all three classes. In fact if you started with a thief you 
could solve even the warrior and wizard dependent quests if you trained 
up far enough.

(that didn't work with the other classes because you would miss the 
points to assign to the right skills in the beginning. If you started 
with a thief you were able to get all skills, even if only at the lowest 
level)