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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg Subject: Re: FREE GAME: Return of the Phantom Date: Fri, 8 Nov 2024 10:40:51 +0100 Organization: Erebor InterNetNews Message-ID: <vgkmb3$gfh$3@ereborbbs.duckdns.org> References: <pm37ij58uo32hiqjep8pbuuj4g0jcr71iv@4ax.com> <hug7ij125guopa2bissg43sde15ki9ish6@4ax.com> <9IScnaqiQewM9bn6nZ2dnZfqnPednZ2d@earthlink.com> <0ti9ij11h3bthlhmc3stchsd7te5ftibhh@4ax.com> <SVmdneeiavpwH7j6nZ2dnZfqn_HEyq3J@earthlink.com> <589cijpvijm2b0nac1bvqhgo3tu1duguon@4ax.com> <vgiovq$797$1@ereborbbs.duckdns.org> <2b3qijhen4lt62avci5189ff6731a9htqc@4ax.com> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 8 Nov 2024 09:40:51 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="16881"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird In-Reply-To: <2b3qijhen4lt62avci5189ff6731a9htqc@4ax.com> Content-Language: en-US Bytes: 2482 Lines: 21 On 11/7/2024 7:58 PM, Mike S. wrote: > On Thu, 7 Nov 2024 17:13:46 +0100, Kyonshi <gmkeros@gmail.com> wrote: > >> I do actually wonder why there weren't more of those adventure/rpg >> crossovers. The whole genre started as way to emulate DnD and spelunking >> on a computer, but they all went into different directions. Very few >> adventure games crossed genres like the QfG series did. > > When adventure games cross genres, it is usually into the action game > genre by adding action elements which I don't like. I'd like to see > more games like Quest for Glory myself. Yes, it was really nice having both the usual adventure game tropes and the RPG-like progression. But they also did good work making puzzles solvable by all three classes. In fact if you started with a thief you could solve even the warrior and wizard dependent quests if you trained up far enough. (that didn't work with the other classes because you would miss the points to assign to the right skills in the beginning. If you started with a thief you were able to get all skills, even if only at the lowest level)