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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Half-Life 3 Confirmed! For real!
Date: Fri, 8 Nov 2024 21:34:07 -0800
Organization: A noiseless patient Spider
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On 11/8/2024 6:20 PM, candycanearter07 wrote:
> Dimensional Traveler <dtravel@sonic.net> wrote at 01:52 this Saturday (GMT):
>> On 11/8/2024 10:10 AM, candycanearter07 wrote:
>>> Kyonshi <gmkeros@gmail.com> wrote at 10:59 this Friday (GMT):
>>>> On 11/7/2024 10:40 PM, candycanearter07 wrote:
>>>>> Ant <ant@zimage.comANT> wrote at 02:19 this Thursday (GMT):
>>>>>> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>>>>> Ant <ant@zimage.comANT> wrote at 01:48 this Wednesday (GMT):
>>>>>>>> Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>>>>>>> [snip]
>>>>>>>>> Of course, that's only to be expected, since you're ripping out core
>>>>>>>>> functionality. But if you're tempted to experience the game and don't
>>>>>>>>> have a VR headset, just watch somebody play it on YouTube or
>>>>>>>>> something. You'll get a much better appreciation of what the game is
>>>>>>>>> about than trying it without the headset.
>>>>>>>>
>>>>>>>> I don't like wearing the VR stuff. :( I'll wait for the holodeck version. :-P
>>>>>>
>>>>>>> Is it too big for you?
>>>>>>
>>>>>> Yes, and I wear an external hearing aid so it doesn't fit. I don't even
>>>>>> like wearing glasses!
>>>>>
>>>>>
>>>>> Ah, yea.. I wear glasses too, and it makes VR kinda annoying to use.
>>>>
>>>> Humm... I never tried it, but I assumed it would work at least with
>>>> short-sighted people, considering the monitors are right in front of
>>>> your eyes? Or am I completely off mark there?
>>>
>>>
>>> For me at least, its still a bit blurry unless you're wearing your
>>> glasses too. I know there are perscription VR lenses, but obviously
>>> those would be way too much of a hassle unless you own a pair.
>>
>> I suspect it isn't how close the projection is to the eyes but how
>> "deep" and far away the objects in view are projected to be.  If that
>> makes sense.
> 
> Yeah, like how far away it's perceived?

Yup.

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.