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From: kyonshi <gmkeros@gmail.com>
Newsgroups: rec.games.frp.misc
Subject: Re: [Gamesradar Plus] The Discworld RPG gleefully ignores "modifiers
 to dice, and anything crunchy" in favor of puns
Date: Sun, 10 Nov 2024 01:13:03 +0100
Organization: Fool's Gold
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On 11/9/24 22:42, news@zzo38computer.org.invalid wrote:
> Scruffy Beard <ask-me-in-public-if-you-want-my-address@address.invalid> wrote:
>> Who knows if this style of rules with no “crunch” is the
>> right thing to make role immersion easier.
> 
> Maybe to some people, it will be. To me, the RPG should be many things
> together, including crunch, role immersion, combat, tactics, story,
> random chance, etc.
> 

It's all a matter of taste really.

Although in a lot of cases people don't know what they actually like 
because they only ever tried the current edition of Vanilla and they 
don't even know there are other ice cream flavors out there.

I think that metaphor got away from me a bit.

Anyway, in a lot of cases I would argue that different games just offer 
the experience of different games. When I play DnD (old school) I want 
something different from the game than when I play Traveller or Shadowrun.