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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.os.linux.advocacy Subject: Re: "Woke Content Detector" screens games for wokeness Date: Sun, 17 Nov 2024 19:19:57 -0000 (UTC) Organization: A noiseless patient Spider Lines: 17 Message-ID: <vhdfkt$piji$1@dont-email.me> References: <vhafo0$368s$6@dont-email.me> <vhboa2$f1g7$1@dont-email.me> <vhbsi9$fkat$1@dont-email.me> <vhbv4e$g397$2@dont-email.me> <vhd25f$mmtf$3@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sun, 17 Nov 2024 20:19:58 +0100 (CET) Injection-Info: dont-email.me; posting-host="0e079645d656fd43a936f8dae4bc7735"; logging-data="838258"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/3TWo8EqECWuoXIF4puHlm" User-Agent: Pan/0.160 (Toresk; ) Cancel-Lock: sha1:nTpwe/+doGnbbeqz/bEBSwunLv0= Bytes: 1688 On Sun, 17 Nov 2024 10:29:54 -0500, DFS wrote: > On 11/17/2024 12:31 AM, Lawrence D'Oliveiro wrote: > >> On Sat, 16 Nov 2024 23:48:12 -0500, DFS wrote: >> >>> Each game is manually reviewed. >> >> I thought it was some kind of automatic woke detector. You know, >> following automatic rules to detect wokeness? Isn’t there such a thing? >> You know, just logically applying the definition. > > You have to install and start the games and play some to gauge the > amount of mental sickness and victimhood baked into them. Doesn’t that expose the player to “wokeness”? Isn’t that what you’re trying to avoid?