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Path: ...!feeds.phibee-telecom.net!news.mixmin.net!weretis.net!feeder8.news.weretis.net!newsfeed.xs3.de!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: [Bell of Lost Souls] It's Canon: Baldur's Gate 3 Brings D&D To The Vatican Date: Wed, 20 Nov 2024 18:06:20 +0100 Organization: Erebor InterNetNews Message-ID: <vhl4ub$noh$3@ereborbbs.duckdns.org> References: <vh2bfe$mbi$5@ereborbbs.duckdns.org> <vh5h3g$2uvte$1@dont-email.me> <f758f26b5a34db8340a8c1163c7934fd76dbb769@i2pn2.org> <vh70uo$jo5$5@ereborbbs.duckdns.org> <96cfjjtj2pbhif7vqrdsclrtepcggk3ebe@4ax.com> <vh8tp7$3mft8$2@dont-email.me> <lq2841FudtuU1@mid.individual.net> <vhhlm2$1p0k5$1@dont-email.me> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Wed, 20 Nov 2024 17:06:19 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="24337"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird In-Reply-To: <vhhlm2$1p0k5$1@dont-email.me> Content-Language: en-US Bytes: 3128 Lines: 38 On 11/19/2024 10:27 AM, JAB wrote: > On 19/11/2024 01:31, Jhulian Waldby wrote: >>>> All I know, and excuse me if I'm repeating this story for the 19th >>>> time, >>>> is that my Irish Catholic grandmother bought me a first print 1e >>>> *Deities >>>> & Demigods* for freaking Easter. I asked for it, and she was all "Yup." >>>> So no, I don't think her priest was railing against Satan in D&D. >>>> >>> I'm pretty sure it was an American phoneme. >>> >> I guess the concern is that players may become unable to differentiate >> the truth from the water elemental. I've noticed this in some Dungeon >> Masters who argue rules as if it were a physics laboratory. Not one >> hint of "this is fiction" or "we can't find a rule for that." >> >> Funny though, I haven't heard anyone mention Satanism in D&D for yrs. >> That all stopped a week before I picked up Basic Dungeons & Dragons. >> >> Who were those people? I couldn't tell you, I've forgotten. > > I did read a 'discussion' in I think White Dwarf many, many years ago > about whether sharp weapons should do half damage on skeletons based on > whether they had an 'energy body' keeping everything together. My > thoughts were who cares either way as long as the game world is > internally consistent. > > I play Call of Cthulhu and someone decided to rewrite the firearms > damage to reflect muzzle velocities and projectile weight. Was it more > realistic, yes but they had made it so that instead of combat just being > dangerous, and best avoided where possible, it was outright deadly and > one hit is time to roll a new character. > > I don't want to yuck anyone's yum, if they think it's a good idea for their game and their players like it... On the other hand I also feel one-hit kills might be driving players off.