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From: Kyonshi <gmkeros@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: [Bell of Lost Souls] It's Canon: Baldur's Gate 3 Brings D&D To
 The Vatican
Date: Wed, 20 Nov 2024 18:06:20 +0100
Organization: Erebor InterNetNews
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On 11/19/2024 10:27 AM, JAB wrote:
> On 19/11/2024 01:31, Jhulian Waldby wrote:
>>>> All I know, and excuse me if I'm repeating this story for the 19th 
>>>> time,
>>>> is that my Irish Catholic grandmother bought me a first print 1e 
>>>> *Deities
>>>> & Demigods* for freaking Easter. I asked for it, and she was all "Yup."
>>>> So no, I don't think her priest was railing against Satan in D&D.
>>>>
>>> I'm pretty sure it was an American phoneme.
>>>
>> I guess the concern is that players may become unable to differentiate 
>> the truth from the water elemental.  I've noticed this in some Dungeon 
>> Masters who argue rules as if it were a physics laboratory.  Not one 
>> hint of "this is fiction" or "we can't find a rule for that."
>>
>> Funny though, I haven't heard anyone mention Satanism in D&D for yrs. 
>> That all stopped a week before I picked up Basic Dungeons & Dragons.
>>
>> Who were those people?  I couldn't tell you, I've forgotten.
> 
> I did read a 'discussion' in I think White Dwarf many, many years ago 
> about whether sharp weapons should do half damage on skeletons based on 
> whether they had an 'energy body' keeping everything together. My 
> thoughts were who cares either way as long as the game world is 
> internally consistent.
> 
> I play Call of Cthulhu and someone decided to rewrite the firearms 
> damage to reflect muzzle velocities and projectile weight. Was it more 
> realistic, yes but they had made it so that instead of combat just being 
> dangerous, and best avoided where possible, it was outright deadly and 
> one hit is time to roll a new character.
> 
> 

I don't want to yuck anyone's yum, if they think it's a good idea for 
their game and their players like it...

On the other hand I also feel one-hit kills might be driving players off.