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From: Janis Papanagnou <janis_papanagnou+ng@hotmail.com>
Newsgroups: comp.lang.c
Subject: Re: logically weird loop
Date: Thu, 21 Nov 2024 21:45:18 +0100
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On 21.11.2024 14:05, fir wrote:
> 
> well im somewhat experienced in writing roguelike (never make some
> finished but i wrote them i dont know in sum maybe about 3-4 months day
> bay dey

Yeah, I suspected so; that's why I initially wrote about my suggestion
that "this might mess up your plans".

> 
> previously i used thsi simpler approach and the conclusion from
> experiecne was i need something that stores the action..
> 
> bothering bots i dont see as a problem but it is just needed to eb able
> to bother them - not for being unable for bother them... i just need a
> lot of cases when i could combine warious states for good efects

I was tempted to suggest, for the implementation details, to (also or
better) try a post in rec.games.roguelike.development but that group
appears to be dead.

> 
> spells in turn if casted just live on their own loop so they not block
> a caster if are casted

I would have seen a spell-cast (as opposed to learning a spell) as a
single-turn action, but that is of course a design decision.

Janis