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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Janis Papanagnou <janis_papanagnou+ng@hotmail.com> Newsgroups: comp.lang.c Subject: Re: logically weird loop Date: Thu, 21 Nov 2024 21:45:18 +0100 Organization: A noiseless patient Spider Lines: 30 Message-ID: <vho64u$ptrr$1@dont-email.me> References: <0e1c6d2e74d44a715bf7625ca2df022d169f878a@i2pn2.org> <vhl32r$66a2$1@dont-email.me> <vhlspv$ahc9$10@dont-email.me> <vhmilk$hd28$1@dont-email.me> <b54060bee6b2e1997c7f1047c63b975a9d4ca108@i2pn2.org> <96401a3aaf714543b12b08e3cf052b95219fd507@i2pn2.org> <vhn8ta$kts8$1@dont-email.me> <aa432fe774f2f9e28fb28d6a4778ffb2d93b8f28@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 7bit Injection-Date: Thu, 21 Nov 2024 21:45:19 +0100 (CET) Injection-Info: dont-email.me; posting-host="183a68da0ce9c4f913052ccf048a2662"; logging-data="849787"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19R8BYRGJ0kFi0/wf2HYQFw" User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Thunderbird/45.8.0 Cancel-Lock: sha1:hylqypPcxlD7soDDPnPzZbPB2Pc= In-Reply-To: <aa432fe774f2f9e28fb28d6a4778ffb2d93b8f28@i2pn2.org> X-Enigmail-Draft-Status: N1110 Bytes: 2485 On 21.11.2024 14:05, fir wrote: > > well im somewhat experienced in writing roguelike (never make some > finished but i wrote them i dont know in sum maybe about 3-4 months day > bay dey Yeah, I suspected so; that's why I initially wrote about my suggestion that "this might mess up your plans". > > previously i used thsi simpler approach and the conclusion from > experiecne was i need something that stores the action.. > > bothering bots i dont see as a problem but it is just needed to eb able > to bother them - not for being unable for bother them... i just need a > lot of cases when i could combine warious states for good efects I was tempted to suggest, for the implementation details, to (also or better) try a post in rec.games.roguelike.development but that group appears to be dead. > > spells in turn if casted just live on their own loop so they not block > a caster if are casted I would have seen a spell-cast (as opposed to learning a spell) as a single-turn action, but that is of course a design decision. Janis