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Path: ...!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.os.linux.misc Subject: Re: Linux 6.12 New preemption model Date: Fri, 22 Nov 2024 06:32:25 -0000 (UTC) Organization: A noiseless patient Spider Lines: 13 Message-ID: <vhp8hp$12m83$1@dont-email.me> References: <lqaj63F7fi9U1@mid.individual.net> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Fri, 22 Nov 2024 07:32:25 +0100 (CET) Injection-Info: dont-email.me; posting-host="d0640d653b3828f8761808e02c741927"; logging-data="1136899"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+CTuPIBLaFjLathxuyJ3id" User-Agent: Pan/0.161 (Chasiv Yar; ) Cancel-Lock: sha1:LJqSKk+lsxsiv8IWjMW8bdWqO08= Bytes: 1567 On 22 Nov 2024 05:29:39 GMT, vallor wrote: > Just decided in the name of Science(!), I gotta try this, and see what > it does to running graphical games, such as Elite Dangerous. Wish me > luck! I’m going to stick my neck out and say this isn’t going to help. PREEMPT_RT is for hard realtime, like pro audio/music processing where you have to send/receive so many bytes every millisecond, otherwise quality noticeably suffers. Things that are limited by human reflexes, like video games, likely will not benefit. Human reflexes are measured in tenths of a second, which is plenty of time to get things done in non-realtime kernels.