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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder2.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Hey, my SteamLink still works Date: Sat, 23 Nov 2024 11:25:50 +0000 Organization: A noiseless patient Spider Lines: 94 Message-ID: <vhse41$1mdee$1@dont-email.me> References: <dap1kjtmua5ipssj775rb3qnmfk94d80pr@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Sat, 23 Nov 2024 12:25:53 +0100 (CET) Injection-Info: dont-email.me; posting-host="d8d641cb371c743d3442e2106f98d822"; logging-data="1783246"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/ATau3QyrQ6SY9wDITO8nG" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:jI8MsPIF1DYa70ihaa7vIAGJN88= Content-Language: en-GB In-Reply-To: <dap1kjtmua5ipssj775rb3qnmfk94d80pr@4ax.com> Bytes: 6128 On 22/11/2024 20:41, Spalls Hurgenson wrote: > > Do you remember Steam Link? Odds are, probably not. It was a > brief-lived hardware device released by Valve in the mid 2010s; a sort > of cheaper alternative to the even shorter-lived 'Steam Machine' PCs > that ran an early version of SteamOS. The latter devices weren't made > by Valve directly; they were a partner program between Valve and > various PC OEMs (Alienware, Falcon Northwest, etc). in an attempt to > jump-start gaming on Linux. > > > [The whole escapade itself was a direct reaction to > Microsoft releasing an app store on Windows 8, which > threatened Steam's hegemony. Steam Machines were Valve > saying, 'try to encroach on PC gaming, Microsoft, and > we'll pull the whole market over to Linux, you just see > if we don't.' When the Microsoft App store proved such > a dismal flop, Valve felt safe in backing away.] > > > The SteamLink devices, though, were much simpler machines. With a slow > 1GHz ARM processor, it was intended as a full-fledged computer but as > a set-top box that would stream games from a PC in another room to the > big screen TV in the living room. All it really let you do was run > Steam and games, and it required you to have a fairly hefty gaming PC > somewhere else nearby. It's main advantage was it's cost; it sold for > $50. Assuming you already did own a solid gaming rig, it was an > inexpensive way to get your games to the living room without having to > move your whole PC (with all the associated wiring and noise) out of > the study. > > Steam Link --and indeed, the whole Steam Machines concept-- never > really caught on amongst gamers. The Steam Machines themselves were > too expensive and too underpowered to justify themselves, and > SteamLink never really found a market. I guess people who owned PCs > beefy enough to run games and stream it over the local network either > weren't interested in playing on the couch, or had the dosh to just > buy a second dedicated computer for that purpose. Steam Machines > disappeared from the Steam storefront in 2018, and SteamLink was > discontinued shortly afterwards. > > Not before I got my hands on one, though. In the trailing days of the > device, they could be picked up for $5 USD, and I grabbed one at that > price. I never really _did_ anything with it though; I had no need. My > PC was already hooked up to a big-screen TV. But it was just too good > a deal to not take advantage of. > > I was impressed with the hardware --and the packaging!-- but after a > few months of it hanging off the back of the living room computer, I > packed it away and there it say, all but forgotten in the back of the > Closet Of Old Hardware. Until today when, on a whim, I got it back > out. > > I honestly didn't expect it to work. It's been seven years since I > touched the thing, and I assumed that either the hardware would have > failed, or the back-end software (e.g., Steam) would no longer be > compatible. But no; I plugged the thing in and it cheerfully came to > life. A few updates later (the latest released just a few weeks ago!), > and it was ready to go. > > I paired the device with one of my older PCs (an old i5 with a GeForce > 770 that I mainly keep around because it has hot-swappable drive bays > that makes it really useful for wiping/formatting old hard-drives) and > fired up "Alien Isolation". It ran a treat; except for the briefest > flash of the server's desktop when it first started, there was no > evidence that the game wasn't running in the same room. No compression > artifacts, no latency that I could tell. The little SteamLink device > didn't even get warm from the effort. > > Which is to say, I'm _still_ impressed with the hardware. It's an > eminently capable little device. > > With that said though, it became pretty obvious that -by the end of > the day- the thing was likely to end up back in its box in the closet > again. I just don't NEED it for what it does. If I ever really want to > play PC games regularly in the living room, I have the spare hardware > to just attach a proper PC. The fact that I'd have to keep a separate > PC running -probably all the time, on the off chance I'd want to > suddenly want to play- in the backroom doesn't endear me to the > SteamLink either. As much as I love the little device, it's an answer > to a problem I just don't have. > > Still, props to Valve for still supporting the SteamLink six years > after they stopped selling it. I have to admit, I was surprised to see > it still working, and that simple joy made the effort of dusting off > the device worth it. > I did think about getting one but found it hard to justify the price for it and a Steam Controller. Saying that I did end up get the controller when they were being flogged on the cheap to get rid of remaining stock. I have used it a bit but then again it was only about £12 including p&p so hard to complain.