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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!raubtier-asyl.eternal-september.org!.POSTED!not-for-mail From: Bonita Montero <Bonita.Montero@gmail.com> Newsgroups: comp.lang.c Subject: Re: best approach for multithreading (?) Date: Mon, 2 Dec 2024 20:34:22 +0100 Organization: A noiseless patient Spider Lines: 4 Message-ID: <vil21t$3h4jm$1@raubtier-asyl.eternal-september.org> References: <ddd3a0b59c95b5752b66f46348c96a6f8279d518@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 02 Dec 2024 20:33:17 +0100 (CET) Injection-Info: raubtier-asyl.eternal-september.org; posting-host="a6faa58455f10f04370ab23d350cb3a1"; logging-data="3707510"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18YRtCwHRbj4n56pIF4N1xbsgZk7Pu5L9U=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:xT3FpyPOio7Q5/9sHp+j32ZCp3U= In-Reply-To: <ddd3a0b59c95b5752b66f46348c96a6f8279d518@i2pn2.org> Content-Language: de-DE Bytes: 1350 That's how thread-pools work. In C++ you'd simply feed a deque<> of function<>-objects to a limited number of threads. In C that's possible similar but with ten lines the code.