Deutsch English Français Italiano |
<vjs8uq$1qgh4$1@dont-email.me> View for Bookmarking (what is this?) Look up another Usenet article |
Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: David Brown <david.brown@hesbynett.no> Newsgroups: comp.lang.c++ Subject: Re: 'Graphics' of libwy Date: Tue, 17 Dec 2024 17:30:18 +0100 Organization: A noiseless patient Spider Lines: 70 Message-ID: <vjs8uq$1qgh4$1@dont-email.me> References: <4ffeda4ce7116f70754bcfcaee87cb729081fac3.camel@gmail.com> <vjqhau$1ceif$1@dont-email.me> <vjs2do$1p3ce$1@dont-email.me> <vjs7a7$1qa1n$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 17 Dec 2024 17:30:19 +0100 (CET) Injection-Info: dont-email.me; posting-host="8ba94c0c262d0de3b451cff61675e4dd"; logging-data="1917476"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19RKPPRxmTW4pL0Qlo9ikh35x8pUEUxLg8=" User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:102.0) Gecko/20100101 Thunderbird/102.11.0 Cancel-Lock: sha1:bsHiYOm4VDflQQB8LQx+PlkWOTo= Content-Language: en-GB In-Reply-To: <vjs7a7$1qa1n$1@dont-email.me> Bytes: 4388 On 17/12/2024 17:02, Muttley@DastardlyHQ.org wrote: > On Tue, 17 Dec 2024 16:38:49 +0200 > Paavo Helde <eesnimi@osa.pri.ee> wibbled: >> On 17.12.2024 02:41, Lynn McGuire wrote: >>> On 12/15/2024 4:04 AM, wij wrote: >>>> I had headache whenevr I think about graphics in C++. Why C++ does not >>>> provide >>>> a graphics library (lots complaint about this), not even a simplest >>>> one for >>>> demonstrating its 'power' of C++ itself? Then, I suddenly realized >>>> that the >>>> minimal answer is already there because the resolution of modern text >>>> screen >>>> (emulator) is barely enough (width can be >320). >>> ... >>> >>> I totally agree that C++ should have a graphics library and a user >>> interface library both. >>> >>> Have you looked at >>> https://wxwidgets.org/ >>> >>> "wxWidgets is a C++ library that lets developers create applications for >>> Windows, macOS, Linux and other platforms with a single code base. It >>> has popular language bindings for Python, Ruby, Lua, Perl and several >>> other languages, and unlike other cross-platform toolkits, wxWidgets >>> gives applications a truly native look and feel because it uses the >>> platform's native API rather than emulating the GUI. It's also >>> extensive, free, open-source and mature." >> >> wxWidgets does work and is better than MFC, but not extremely so. Also, >> it is not exactly light-weight, a git checkout is 803 MB. Good luck for >> the standards committee to standardize anything like that. >> >> Also, wxWidgets would be only part of the solution, it would still need >> a graphics back-end for actually drawing anything, plus some fonts for >> rendering texts. On some platforms the graphics back-end is built into >> the OS, on others it is not. > > Does wx do 3D stuff? If not you'd need yet another library to do that too. > > Personally I'd go with Qt. Its mature and cross platform and does what 99% > of most people need. > No, it doesn't come close to that. It's a solid gui library with lots of extra tools, and is useful to many people - but it's nothing remotely like you suggest. It has a license that is totally unsuitable for standardisation. I'm not complaining about the license - the people that wrote the library get to pick the license. But a standard C++ gui library, if such a thing is ever made, has to have a very liberal license - BSD/MIT at most. And Qt is hardly a lightweight choice either. The other big issue I see with wx and Qt are that they are /old/ - very old. Maturity is not a benefit if there is to be a standard C++ gui library - it needs to be something that makes use of modern features of C++, not something that is grounded in C++98 and an API that is barely above a C-style library, with home-made classes for strings, lists, threads, and just about everything else. I think if there is ever going to be a standard gui library for C++, it will be written specially for the purpose. That has some big advantages - if the designers decide they need extra language features for signals and slots, for example, then those can be added to the language rather than using an external tool.