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Path: eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler <dtravel@sonic.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Gamplay "mechanics" you don't like? Date: Thu, 19 Dec 2024 18:19:04 -0800 Organization: A noiseless patient Spider Lines: 94 Message-ID: <vk2k6l$34fru$2@dont-email.me> References: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Fri, 20 Dec 2024 03:19:02 +0100 (CET) Injection-Info: dont-email.me; posting-host="0563dccf379b00da74e5c7ad2d4b05d4"; logging-data="3293054"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+9YZnDfLO04wCVmysUPB8C" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:xTNFVwf6toGuL+cZpmpF84uFkg8= In-Reply-To: <18b4f5e884cfbee3882bf93e35ec4957318b32ac@i2pn2.org> Content-Language: en-US On 12/19/2024 8:45 AM, Justisaur wrote: > Or is it just game dev decisions? > > Mike S. mentioned a few things in another thread, and I thought it would > be an interesting topic. Or at least an opportunity to rant a lot. > > Grinding - I'm o.k. with a little bit, especially if I can kill two > birds with one stone, such as in ER where I test out weapons on > albernaics and get souls (money/xp) at the same time. If I have to do > it a lot in one spot against the same thing over and over I don't like > it. Of particular mention would be something like killing silver > knights in DS3 for the blue sentinel's for something like 20 hours. > Though that's probably a bad example as I did that grind by helping kill > invaders along the way instead, but many people complain about it, and > now there's not enough people playing to do that. If it's offline > without chance of getting banned I'm fine with cheating that sort of > thing after I've proven I can do it regularly without loosing anything > but time. BL 2 had really bad drop tables, and was similar, I ended up > cheating to change the % rarity drops there. I'd rather not cheat and > just have the devs make it reasonable. > I have to admit that a lot of the games I play involve a fair amount of grind but I don't mind too much as long as I feel like I'm making progress and the grinding isn't excessive. > Backtracking - don't like it, especially if it's a lot, a little bit is > o.k. I particularly don't like where like in some of the older games > you'd have to go find a key to an area and go back repeatedly. > Like you say, a little, okay. Too much and "meh". > Open World - if there's not interesting things to do you can stumble > upon, and it gets repetitive boring or like driving through endless > fields I hate this. I feel like Fallout 3 is the only one that did this > fairly well. Possibly ER as there's not a lot repetative, but it's just > too big, really that's the only game I've ever felt was way too big > long, so it doesn't deserve it's own general complaint. > Open world is hard to do well apparently. One suspects because it takes time and money for game makers to FILL all that "open" with something worthwhile. > Inventory Management and Junk - So much junk and often poor inventory > management in RPGs, pretty much all bethesda games fail on this, BG3 as > well. I don't want to spend my time doing organizational inventory chores. > Another thing that a lot of developers can't seem to properly balance. They want to add a little "realism" or challenge but they just can't seem to hit the sweet spot. > Puzzles - Although I've been seeing better puzzles of late, in the past > you pretty much had to have internet or cheat books to get past some > puzzles in games that use them much. > I'm not a puzzles kind of person. And one sub-set of this that I hate is when the game forces you into doing parkour. That jump, bounce, slide over/around/through obstacles for no real reason. THAT will make me drop a game real quick. > Easily broken quests - I'm looking at you Fromsoft. The Selvius Quest > for the Magic Scorpion Charm I couldn't complete on either of my > attempts at a mage, and ER especially with it's length and no save > backups (and even if it did often times being broken so far back that > you wouldn't want to play over 20 hours again to fix it.) > I'm not sure that really qualifies as a "game mechanic". Just a bug they refuse to patch. > No save backups - Again Fromsoft, yes you can set up an auto save backup > mod, but in this day and age it should be part of any game, even if it's > only once an hour or something in case something goes horribly wrong > corrupting your game. > "Get gud noob!" Hate that. Just bad design for no reason based on fantasies of how "good" rogue like games are. > Limited character slots - especially RPGS, MMOs, and again Fromsoft. I > want to try a number of different characters and/or builds. I have 4 or > 5 backup saves in DS3 with mostly different characters. Why can't I > have more than 10 characters saved? > Not really an issue for me. I basically stick with one character until I finish the game. > Unnamed/badly organized saves - Fallouts and Cyberpunk are bad with > this, you can't easily change between characters as there's nothing > easily telling you what saves are what. > One should ALWAYS be able to name a save. Otherwise what's the point of allowing multiple saves? -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.