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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler <dtravel@sonic.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: FREE GAME: Hot Wheels Unleashed Date: Sat, 28 Dec 2024 09:18:41 -0800 Organization: A noiseless patient Spider Lines: 56 Message-ID: <vkpbtg$e5j4$1@dont-email.me> References: <a2mtmjtkkk18v0is5uc32sojc6bth86925@4ax.com> <slrnvmvod4.3aie9.candycanearter07@candydeb.host.invalid> <f230nj9hato34hbna1psihk3kc537ua951@4ax.com> <me60njpbhss5jjd5gvcaqsbkcjbkev5fup@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 28 Dec 2024 18:18:41 +0100 (CET) Injection-Info: dont-email.me; posting-host="cf2253817ab0d1bd8a192fe3c7cec8b7"; logging-data="464484"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+eYUhB0jFFHEjzFi12PdH/" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:fmkoHax5OnFK+2D1y4jyAp2dj04= Content-Language: en-US In-Reply-To: <me60njpbhss5jjd5gvcaqsbkcjbkev5fup@4ax.com> Bytes: 3813 On 12/28/2024 7:43 AM, Spalls Hurgenson wrote: > On Sat, 28 Dec 2024 09:35:24 -0500, Xocyll <Xocyll@gmx.com> wrote: > >> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> >> looked up from reading the entrails of the porn spammer to utter "The >> Augury is good, the signs say: > > >>> Oh god, they're /unleashed/? RUN > >> But it's epic, so they broke down before they left the parking lot. >> Epic, the British Leyland of gaming companies. > > > <chuckle> > > It's not so much that Epic's servers crashed under load. I get it; it > happens. (It seems to happen /a lot/ with Epic Game Store, which is > another problem entirely, but it's not the primary reason for my > upset). I suspect that it was the sheer number of DLC available that > kicked their servers into overdrive; had it _just_ been the core game, > the servers probably would have been able to handle it, I think. But > 12 items (core game + 11 DLC) was probably just a bit more load than > their shopping carts could handle when tens of thousands of gamers > descended upon it for their daily freebie. > > No, what is truly embarassing is how the client handled the error. Not > only does it expose the cloudflare page to the users (with a very > scary, 'you've been blocked' message that will freak out the rubes and > the sort of thing a storefront should never let a client see), but the > client itself is unable to handle the situation and locks up, forcing > users to kill the process from task-manager. That's just a pathetic > degree of coding. And it's not like this is the first time I've seen > this happen. This sort of incompetence has been going on for a while. > This specific error was new, yes, but not random lockups of the client > when it comes across an error and doesn't know how to deal with it > gracefully. > > So it makes you wonder: is this because Epic just doesn't have any > programming chops to do any better? In which case, why should I > entrust them with my gaming library or payment details? Or do they > just NOT CARE about providing good service, in which case, why should > I trust them with my games? > > People have been telling Epic to improve its client almost from day > one, and Epic has done very little to follow that advice. Yet they > wonder why -outside of Fortnite- they lag behind Valve in attracting > gamers. > > Build a better mousetrap, Epic. > Or just a mousetrap that actually works. -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.