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From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: FREE GAME: Hot Wheels Unleashed
Date: Sat, 28 Dec 2024 09:18:41 -0800
Organization: A noiseless patient Spider
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On 12/28/2024 7:43 AM, Spalls Hurgenson wrote:
> On Sat, 28 Dec 2024 09:35:24 -0500, Xocyll <Xocyll@gmx.com> wrote:
> 
>> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
>> looked up from reading the entrails of the porn spammer to utter  "The
>> Augury is good, the signs say:
> 
> 
>>> Oh god, they're /unleashed/? RUN
> 
>> But it's epic, so they broke down before they left the parking lot.
>> Epic, the British Leyland of gaming companies.
> 
> 
> <chuckle>
> 
> It's not so much that Epic's servers crashed under load. I get it; it
> happens. (It seems to happen /a lot/ with Epic Game Store, which is
> another problem entirely, but it's not the primary reason for my
> upset). I suspect that it was the sheer number of DLC available that
> kicked their servers into overdrive; had it _just_ been the core game,
> the servers probably would have been able to handle it, I think. But
> 12 items (core game + 11 DLC) was probably just a bit more load than
> their shopping carts could handle when tens of thousands of gamers
> descended upon it for their daily freebie.
> 
> No, what is truly embarassing is how the client handled the error. Not
> only does it expose the cloudflare page to the users (with a very
> scary, 'you've been blocked' message that will freak out the rubes and
> the sort of thing a storefront should never let a client see), but the
> client itself is unable to handle the situation and locks up, forcing
> users to kill the process from task-manager. That's just a pathetic
> degree of coding. And it's not like this is the first time I've seen
> this happen. This sort of incompetence has been going on for a while.
> This specific error was new, yes, but not random lockups of the client
> when it comes across an error and doesn't know how to deal with it
> gracefully.
> 
> So it makes you wonder: is this because Epic just doesn't have any
> programming chops to do any better? In which case, why should I
> entrust them with my gaming library or payment details? Or do they
> just NOT CARE about providing good service, in which case, why should
> I trust them with my games?
> 
> People have been telling Epic to improve its client almost from day
> one, and Epic has done very little to follow that advice. Yet they
> wonder why -outside of Fortnite- they lag behind Valve in attracting
> gamers.
> 
> Build a better mousetrap, Epic.
> 
Or just a mousetrap that actually works.

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.