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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: VR still on the rise?
Date: Thu, 2 Jan 2025 10:00:18 +0000
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On 30/12/2024 18:54, Spalls Hurgenson wrote:
> Is this second age of VR coming to an end? It's not entirely dead yet,
> but it does seem like the excitement over the platform has faded and
> --except for platform fanatics-- it just isn't drawing in new users
> (or, as importantly, users who keep using the device after the initial
> novelty wears off) they way it used to. What new stuff we see seems
> largely to be titles that have been in production for years and are
> only coming out now; meanwhile, hardware companies seem to be
> shuttering their VR device plans and VR game development is slowing
> down or being quietly ended entirely.

The biggest problem I have with VR is even if they could solve issues 
such as wearability and battery consumption I still don't see why I'd 
want one unless they were so cheap it was 'nothing' money. So I watched 
a review of Apple's Vision Pro and although I thought the technology was 
pretty cool I was still left with that feeling of but why do I want one? 
If I want to use my MacBook (if I had one that is) I'd prefer to open it 
up and actually use it directly instead of virtually. If I want to watch 
a film, then that's what I'm doing so why would I be accessing apps at 
the same time. If for some reason I really need to do that then I'll use 
my iPad. Oh and no I don't fancy getting run over by a car as I didn't 
see it coming.

I feel a comparison with smart phones can be made. Even before Apple 
took the leap of the iPhone I could still look at the concept of a 
smartphones and think I can see why I would get one if someone could 
just produce the right package of hardware and software. I just don't 
get that with VR and as you say it's still feels like a gimmick and not 
a cheap one either.