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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.crypt Subject: Re: xorpng Date: Sat, 4 Jan 2025 14:41:11 -0800 Organization: A noiseless patient Spider Lines: 30 Message-ID: <vlcde8$lb6a$2@dont-email.me> References: <vl243l$3jkpe$1@paganini.bofh.team> <vl7ivj$3k1t8$1@dont-email.me> <vl8urh$8hto$1@paganini.bofh.team> <vl9mkg$3796$5@dont-email.me> <vlbtbm$i8qt$1@paganini.bofh.team> <vlc7ia$k8so$5@dont-email.me> <vlc80o$ipdu$1@paganini.bofh.team> <vlc891$k8s5$2@dont-email.me> <vlc8om$k8s5$3@dont-email.me> <vlc9d8$irra$1@paganini.bofh.team> <vlcahc$ks00$1@dont-email.me> <vlcbki$j00g$1@paganini.bofh.team> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Sat, 04 Jan 2025 23:41:12 +0100 (CET) Injection-Info: dont-email.me; posting-host="3e7369dc23d14632ae228b575066a650"; logging-data="699594"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18Uj+Fo6ukXAeHKcVTiYrurNeXEJ0FviCs=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:CEiRGGKNgjsRKI9NJJScA3lplb0= In-Reply-To: <vlcbki$j00g$1@paganini.bofh.team> Content-Language: en-US Bytes: 2431 On 1/4/2025 2:10 PM, Stefan Claas wrote: > Chris M. Thomasson wrote: > >> Now, for some fun wrt floating point issues... Have you messed around >> with storing data in the n-ary roots of complex numbers? they can >> actually create interesting renderings using real user data. >> >> https://groups.google.com/g/comp.lang.c++/c/bB1wA4wvoFc/m/ozDpUBlTAAAJ >> >> When you get really bored! ;^) > > Well, I no longer do Computer Graphics, with formulas, like for fractals > etc. , or 3D CGI and 3D printing. Not sure if I ever will return to that. > > The only interests with graphics is, when it comes to encryption/decryption > images. > Fwiw, do you like stereograms? I created some with some of my depth maps created in GLSL shaders. Can you see this one: https://i.ibb.co/gwHwpFL/image.png I have an idea about them. What about combining an anaglyph with a stereogram such that the observer would need to do the "eye trick" while wearing the red and blue glasses? ;^)