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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Lawrence D'Oliveiro <ldo@nz.invalid> Newsgroups: comp.os.linux.advocacy Subject: Games On Linux Generate More Bug Reports Date: Sun, 5 Jan 2025 06:41:49 -0000 (UTC) Organization: A noiseless patient Spider Lines: 12 Message-ID: <vld9jd$tkj5$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Injection-Date: Sun, 05 Jan 2025 07:41:49 +0100 (CET) Injection-Info: dont-email.me; posting-host="c85702e5c6cceae706a35141fa55e6e0"; logging-data="971365"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19elk/CDfOC9fJ5asvOsoxa" User-Agent: Pan/0.161 (Chasiv Yar; ) Cancel-Lock: sha1:1EOUDap+CUW8xew5y5wMnHCEvUk= Bytes: 1573 Came across this interesting post <https://bsky.app/profile/steinmakesgames.bsky.social/post/3leh4rj3jek2w> from a game developer who supports both Windows and Linux. They find that the Linux players, even though they are not a large part of the market, generate more than their share of bug reports. Sounds bad? Does that mean it is harder to support games on Linux? No, as it turns out, most of the bugs found are in fact common across platforms. It’s just that the Linux gamers are more conscientious about supplying high-quality bug reports that make it easier to actually find and fix the bug. And that benefits players regardless of which platform they’re on.