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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: Dimensional Traveler <dtravel@sonic.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: The best walking sim ever to involve a truck Date: Wed, 8 Jan 2025 08:12:31 -0800 Organization: A noiseless patient Spider Lines: 46 Message-ID: <vlm85d$2rpfs$3@dont-email.me> References: <a5unnjla76d92gaqfoaoo5kkjiiptrgnq3@4ax.com> <eac83337369eb80e9086a04b0cf96c7a2d304943@i2pn2.org> <557tnj5ef2eqklf46h1u55agvcnmvo4pks@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 08 Jan 2025 17:12:30 +0100 (CET) Injection-Info: dont-email.me; posting-host="5695087b4d242654c9b3252b5e885510"; logging-data="3007996"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+E5uAPJgPKNXKShDFqQruQ" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:dGjJwAhW0pCvuwLv1RFKWL9KQ9A= In-Reply-To: <557tnj5ef2eqklf46h1u55agvcnmvo4pks@4ax.com> Content-Language: en-US Bytes: 3396 On 1/8/2025 7:47 AM, Spalls Hurgenson wrote: > On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com> > wrote: > >> On 1/6/2025 8:10 AM, Spalls Hurgenson wrote: >>> >>> [Once again I wax on endlessly about that stupid truck-driving >>> sim. Just move on to the next post. It's okay; I'll understand >>> if you do so. ;-)] >>> > >> On my recent 500 mile trip I tried the lane and distance keeping cruise >> control on my 2021 real car. It worked pretty well but some stretches >> of road it did a lot of pin-balling back and forth, and if there was >> rain or the road was wet, or the markings faded it tended to not find >> the right and would try to veer into it or the shoulder if I was in the >> rightmost. It also complained when I had my hand lightly on the >> steering wheel. It mostly did better than I at at detecting cars ahead >> and keeping pace with them up to the set cruise speed, but had trouble >> with people cutting me off (way more times than I could count) taking a >> few seconds to recognize that, and detecting a car to the right when it >> was veering off that way. > >> I seemed to get tunnel vision far less than driving with just plain old >> set speed cruise control, I was worried I'd have more trouble paying >> attention with it doing all that, but perhaps because I was monitoring >> what it was doing I was more engaged. > > Interesting. I've never had a car with lane-keeping, or even driven a > rental with the capability. So I've no real familiarity with how well > it works. > > I assumed the pinballing was an effect of the game's mechanics. The > game's roads are stitched together using pre-made roads with nav-mesh > lines underneath. Sometimes the stitching isn't quite perfect, and I > figured the back-n-forth was a result of the AI jumping between the > nav-mesh lines as we crossed over the stitches. But maybe it was > intentional after all? > I don't think I would be surprised if it turns out that the software companies are using real world "driver assist" car features to test the software for the game. -- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.