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From: Dimensional Traveler <dtravel@sonic.net>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: The best walking sim ever to involve a truck
Date: Wed, 8 Jan 2025 08:12:31 -0800
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On 1/8/2025 7:47 AM, Spalls Hurgenson wrote:
> On Tue, 7 Jan 2025 11:11:20 -0800, Justisaur <justisaur@gmail.com>
> wrote:
> 
>> On 1/6/2025 8:10 AM, Spalls Hurgenson wrote:
>>>
>>>       [Once again I wax on endlessly about that stupid truck-driving
>>>        sim. Just move on to the next post. It's okay; I'll understand
>>>        if you do so. ;-)]
>>>
> 
>> On my recent 500 mile trip I tried the lane and distance keeping cruise
>> control on my 2021 real car.  It worked pretty well but some stretches
>> of road it did a lot of pin-balling back and forth, and if there was
>> rain or the road was wet, or the markings faded it tended to not find
>> the right and would try to veer into it or the shoulder if I was in the
>> rightmost.  It also complained when I had my hand lightly on the
>> steering wheel.  It mostly did better than I at at detecting cars ahead
>> and keeping pace with them up to the set cruise speed, but had trouble
>> with people cutting me off (way more times than I could count) taking a
>> few seconds to recognize that, and detecting a car to the right when it
>> was veering off that way.
> 
>> I seemed to get tunnel vision far less than driving with just plain old
>> set speed cruise control, I was worried I'd have more trouble paying
>> attention with it doing all that, but perhaps because I was monitoring
>> what it was doing I was more engaged.
> 
> Interesting. I've never had a car with lane-keeping, or even driven a
> rental with the capability. So I've no real familiarity with how well
> it works.
> 
> I assumed the pinballing was an effect of the game's mechanics. The
> game's roads are stitched together using pre-made roads with nav-mesh
> lines underneath. Sometimes the stitching isn't quite perfect, and I
> figured the back-n-forth was a result of the AI jumping between the
> nav-mesh lines as we crossed over the stitches. But maybe it was
> intentional after all?
> 
I don't think I would be surprised if it turns out that the software 
companies are using real world "driver assist" car features to test the 
software for the game.

-- 
I've done good in this world. Now I'm tired and just want to be a cranky 
dirty old man.