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From: Julio Di Egidio <julio@diegidio.name>
Newsgroups: comp.lang.c
Subject: Re: So You Think You Can Const?
Date: Wed, 8 Jan 2025 17:24:05 +0100
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On 08/01/2025 17:05, Julio Di Egidio wrote:
> On 08/01/2025 16:16, Ben Bacarisse wrote:
<snip>
>> More relevant to a discussion of const is to ask what you plan to do
>> with pT since you can't (without a cast) assign any useful value to the
>> allocated object.
>
> Say my program unit implements AVL trees, with (conceptually speaking)
> constructors/destructors, navigation and retrieval, and of course
> manipulation (inserting, deleting, etc.).
>
> My idea (but I would think this is pretty "canonical" and, if it isn't,
> I am missing the mark) is: my public functions take/give "sealed"
> instances (with const members to const data), as the user is not
> supposed to directly manipulate/edit the data, OTOH of course my
> implementation is all about in-place editing...
P.S. To be clear, as I am still being a bit quick: I do not also mean
"public destructors" should take a const pointer in input, i.e. apply as
appropriate...
And here is what my construction/destruction code is looking like at the
moment, which should also make clear what I meant by "a private method
implementing a public interface" and why:
```c
static AvlTree_t const *AvlTree_node(
void const *pk, AvlTree_t const *pL, AvlTree_t const *pR
) {
AvlTree_t *pT;
pT = malloc(sizeof(AvlTree_t));
if (!pT) {
return NULL;
}
pT->pk = pk;
pT->pL = pL;
pT->pR = pR;
return pT;
}
static int AvlTree_free_(AvlTree_t const *pT) {
assert(pT);
free((AvlTree_t *)pT);
return 0;
}
AvlTree_t const *AvlTree_create(void const *pk) {
return AvlTree_node(pk, NULL, NULL);
}
void AvlTree_destroy(AvlTree_t *pT) {
AvlTree_visitPost(AvlTree_free_, pT);
}
```
-Julio