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Path: ...!fu-berlin.de!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "rms" <rsquiresMOO@MOOflashMOO.net> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Kingdom Come Deliverance II Wins Big Date: Thu, 6 Feb 2025 10:12:02 -0700 Organization: A noiseless patient Spider Lines: 8 Message-ID: <vo2qh5$31v2q$1@dont-email.me> References: <lbl9qjhjdug7olmh72g1327fg75o4c42na@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1"; reply-type=original Content-Transfer-Encoding: 7bit Injection-Date: Thu, 06 Feb 2025 18:12:05 +0100 (CET) Injection-Info: dont-email.me; posting-host="4a9a5080f79cc25bc2f836b5acbe6ca6"; logging-data="3210330"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18v74plyfmzlbXxH4AxLxysJRi+jyd1ouQ=" Cancel-Lock: sha1:pHXSCfFs4Ir3SBl5S1eO3w+0ytE= X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V16.4.3528.331 Importance: Normal In-Reply-To: <lbl9qjhjdug7olmh72g1327fg75o4c42na@4ax.com> X-Newsreader: Microsoft Windows Live Mail 16.4.3528.331 X-MSMail-Priority: Normal Bytes: 1546 X-Original-Lines: 2 >KDC2's development budget was ~$40 million One steam comment mentioned they're basically using the same engine as before, that would certainly help, and probably lower system requirements as well. Sounds like both these game require large time commitments, which puts me off of looking into them more. rms