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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.quux.org!campaignwiki.org!dwalin.uucp!ereborbbs.duckdns.org!.POSTED.192.168.18.6!not-for-mail From: Kyonshi <gmkeros@gmail.com> Newsgroups: rec.games.frp.dnd Subject: Re: 10 Best Classic D&D Adventures That D&D 2024 Should Bring Back Date: Mon, 24 Feb 2025 10:31:35 +0100 Organization: Erebor InterNetNews Message-ID: <vphe9i$t0j$3@ereborbbs.duckdns.org> References: <vlp9ch$3gmtu$2@dont-email.me> <h492ojl3nchtlm97ftsbskaf76p88e5g3s@4ax.com> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 24 Feb 2025 09:31:30 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.6"; logging-data="29715"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird In-Reply-To: <h492ojl3nchtlm97ftsbskaf76p88e5g3s@4ax.com> Content-Language: en-US Bytes: 3418 Lines: 47 On 1/10/2025 2:52 PM, Spalls Hurgenson wrote: > On Thu, 09 Jan 2025 12:36:23 -0500, Ubiquitous <weberm@polaris.net> > wrote: > >> The revised rules for Dungeons & Dragons have created a quasi-new edition of >> the game, not quite 5th edition, yet decidedly not a complete restructuring >> of the game. Still, with new rules come new adventures, and often, for >> Wizards of the Coast, a look back at previous modules from earlier versions >> of the TTRPG. Some of the best 5e adventures are lifted directly from 3.5 and >> first edition, and there's no reason why this trend of restructuring old >> modules will stop now. > > > I'd much rather they create NEW modules than go over the same ground > again. If there is a need for porting the older modules to new rules, > let third-party designers do that (like Goodman Games is doing with > the 'Original Adventures Reincarnated' series). But WotC would better > spend their time and resources on creating new material. I don't think they want to do any adventures at all. I think they finally realized that adventures are largely cost for them, and that the true money is in the core rulebooks and a few splatbooks. It's very noticeable they made way less supplements and adventure modules than in any previous edition. Even the ones they made were mostly re-imagined versions of classics, all nicely made up as huge honkers of books that looked nice on shelves. > > Frankly, I wouldn't mind a return to the 2E era where TSR was just > spewing out new material and hoping something sticks. A lot of it > wasn't very good (Sturgeon's Law strikes again!) but the sheer volume > meant that some of it was worth playing. Whether it's a flood of new > modules or just new campaign settings, it'd be a great departure from > the absolutely glacial release schedule WOTC has now. I think what you need to be looking at is their online portal. They have moved from doing their own stuff to getting fans to create stuff for them and making a profit from that. > > > But especially they shouldn't be 'remaking' material from just a few > years ago, like 'Princes of the Apocalypse'. That's right up there > with Sony remastering 'Horizon:Zero Dark' ;-) > Does it even need to be remade? Isn't the new edition largely compatible? (I don't have a clue, I play neither)