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From: Muttley@DastardlyHQ.org
Newsgroups: comp.lang.c
Subject: Re: Python recompile
Date: Mon, 17 Mar 2025 16:32:32 -0000 (UTC)
Organization: A noiseless patient Spider
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On Mon, 17 Mar 2025 14:25:46 +0000
bart <bc@freeuk.com> wibbled:
>On 17/03/2025 12:07, Muttley@DastardlyHQ.org wrote:
>> Anything C could do so long as you don't include all the standard C libraries
>
>> in "anything".
>
>Another mysterious remark. You seem to consider it your job to put down 
>anything I do or say!
>
>So, what do the standard C libraries have to do with anything here?

They're generally the interface to the OS on *nix. No idea about windows.

>where mm is a compiler. That itself was in the context of build tools on 
>Linux which usually involve makefiles, shell scripts and other 
>OS-specific junk, which was touted to be far superior to the Windows 
>experience.

So presumably your amazing build system checks the current module build dates
and doesn't rebuild stuff that it doesn't have to? 

>> So how would your compiler know what libraries to link with? I imagine its
>> not a problem if you don't bother with libraries in the first place.
>
>What, within my language? They are either specified via the module 
>scheme which lists the source files and libraries used, or infered from 
>the FFI declarations needed. This is from my scripting language for example:
>
>   importdll sdl2 =
>       func "SDL_OpenAudio"(ref sdl_audiospec desired, obtained=nil)i32
>       ...
>   end

I don't know how .dll works in windows, but on *nix there are a couple of
different compiled object types: ".o" are compiled code meant to be merged
together to create a binary. ".so" are compiled code which can either be stub
linked to the code itself at linktime , or dynamically loaded by the code 
itself at runtime. Which are you talking about?