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Path: ...!Xl.tags.giganews.com!local-3.nntp.ord.giganews.com!news.giganews.com.POSTED!not-for-mail NNTP-Posting-Date: Fri, 01 Nov 2024 14:40:28 +0000 From: Spalls Hurgenson <spallshurgenson@gmail.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: FREE GAME: Return of the Phantom Date: Fri, 01 Nov 2024 10:40:29 -0400 Message-ID: <vrp9ij9cqjh332avt7c5ll9rnt8cjgepmf@4ax.com> References: <pm37ij58uo32hiqjep8pbuuj4g0jcr71iv@4ax.com> <hug7ij125guopa2bissg43sde15ki9ish6@4ax.com> <9IScnaqiQewM9bn6nZ2dnZfqnPednZ2d@earthlink.com> <0ti9ij11h3bthlhmc3stchsd7te5ftibhh@4ax.com> X-Newsreader: Forte Agent 2.0/32.652 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 30 X-Usenet-Provider: http://www.giganews.com X-Trace: sv3-WhIEzyOQJ+OkV4xZewMVHWgMiWz2Q2BvnSYWHUj5R9EOct9HYjkVtaBM0IKfv/dC9jw/339CM1Myk6a!RQALbWNFnMHFX2DGQ1r4NZ/6ocjkN2syZIvHg/nnhniniy9ujm4Ej5xtDJ4Bs1loYEZFsaTd X-Complaints-To: abuse@giganews.com X-DMCA-Notifications: http://www.giganews.com/info/dmca.html X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.3.40 Bytes: 2493 On Fri, 01 Nov 2024 08:39:45 -0400, Mike S. <Mike_S@nowhere.com> wrote: >On Fri, 01 Nov 2024 05:35:13 +0000, ant@zimage.comANT (Ant) wrote: > >>I think I played this too, but it was boring because of its adventure >>genre ((crosspost/CC)ed). Andrew Webber's Phantom of the Opera was cool >>though. :D > >I loved adventure games back in the day but I did find some of them >boring. I don't remember if I found this one boring. I don't even >remember if I finished it. I don't have a hint book for it... so >probably not. :-P Microprose adventure games were always average at best. A major failing -at least for me- was their uninspired soundtracks; Microprose games never had great music (at least not when compared to the music from developers like Sierra, LucasArts or Origin). But their adventure games were always just a bit off in gameplay. The pacing wasn't great, the writing was forced, the worldbuilding incomplete, the puzzles lacking consistency. It always felt (and in fact was) that the adventure game division was an also-ran at Microprose; an attempt to expand their horizons in case strategy and flight-sims didn't pan out. But their games weren't the worst on the market. They were head and shoulders above the likes of Tsunami or Capcom.