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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: JAB <noway@nochance.com> Newsgroups: comp.sys.ibm.pc.games.action Subject: Re: Civ VII: OMG they're selling horse armor Date: Mon, 24 Mar 2025 09:17:34 +0000 Organization: A noiseless patient Spider Lines: 38 Message-ID: <vrr7vf$ieuv$1@dont-email.me> References: <3jdcqjp4k26tmc2n74gi1dphuntajav4gi@4ax.com> <414mtj5of1b4d1deik2dqmvhd5p5vd7qrs@4ax.com> <vrltuv$3jj3v$2@dont-email.me> <n8httjpeb04iprq85nslufl45kqkohp6a7@4ax.com> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Mon, 24 Mar 2025 10:17:35 +0100 (CET) Injection-Info: dont-email.me; posting-host="9465ec8b6c050ae40a20240d52ea6d30"; logging-data="605151"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+j0NS2H04KXeTXxkySzXzv" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:OUkHJsfOOThZWHZtZBm8NRzgbMg= In-Reply-To: <n8httjpeb04iprq85nslufl45kqkohp6a7@4ax.com> Content-Language: en-GB Bytes: 3119 On 22/03/2025 14:17, Spalls Hurgenson wrote: > On Sat, 22 Mar 2025 08:55:58 +0000, JAB <noway@nochance.com> wrote: > >> On 19/03/2025 18:52, Spalls Hurgenson wrote: >>>> ...I'm beginning to think I'll stick with IV, V and VI. >>> You're not the only one. >>> >>> Apparently fewer people are playing "Civilization VII" than are >>> playing "Civilization 5" right now (and it's about half of those >>> playing "Civilization VI").* It's not a good sign when a game released >>> one month ago is being trounced by a game released a decade-and-a-half >>> earlier.** And the publisher's intent to push monetizations hasn't >>> made users any happier. >> >> You have to be a special kinda dev. to muck up the release of a Civ game. > > The problem is, I think, that "Civilization" is essentially, mature > software. Not the 4X genre, but the style of 4X that the > "Civilization" games offer. Sure, you can upscale the visuals a bit > but the formula is solved. If you muck around with it too much, then > it stops being a Civilization game, but if you don't much around with > it, then you give people no reason buy your newer version. > > There are still a lot of things you can do with the 4X genre, but > if you try to wedge those ideas into the Civilization framework, > you're going to have problems. This is an issue the franchise has had > since its inception, and its been struggling with it with every > iteration. Sometimes they manage to make it work, but it's added > overhead to every release. > > Not every franchise needs to be extended infinitely, despite what the > marketeers say. It also add that unlike quite a few other IP's it doesn't have the option of keeping all the basic mechanics, making a new setting, add in some weapons (all based on the same archetypes) and finally tacking on what passes for a plot in these type of games. You can move Civ to space (Beyond Earth) but that's about it.