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From: olcott <polcott333@gmail.com>
Newsgroups: comp.theory
Subject: Re: DDD correctly emulated by EEE --- Correct Emulation Defined
Date: Mon, 24 Mar 2025 21:10:58 -0500
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On 3/24/2025 8:28 PM, Richard Damon wrote:
> On 3/24/25 10:08 AM, olcott wrote:
>> On 3/24/2025 2:30 AM, Mikko wrote:
>>> On 2025-03-23 17:10:48 +0000, olcott said:
>>>
>>>> On 3/23/2025 4:11 AM, Mikko wrote:
>>>>> On 2025-03-23 03:57:30 +0000, olcott said:
>>>>>
>>>>>> On 3/22/2025 9:53 PM, Richard Damon wrote:
>>>>>>> On 3/22/25 2:00 PM, olcott wrote:
>>>>>>>> On 3/22/2025 12:34 PM, Richard Damon wrote:
>>>>>>>>> On 3/22/25 10:52 AM, olcott wrote:
>>>>>>>>>> _DD()
>>>>>>>>>> [00002133] 55         push ebp      ; housekeeping
>>>>>>>>>> [00002134] 8bec       mov ebp,esp   ; housekeeping
>>>>>>>>>> [00002136] 51         push ecx      ; make space for local
>>>>>>>>>> [00002137] 6833210000 push 00002133 ; push DD
>>>>>>>>>> [0000213c] e882f4ffff call 000015c3 ; call EEE(DD)
>>>>>>>>>> [00002141] 83c404     add esp,+04
>>>>>>>>>> [00002144] 8945fc     mov [ebp-04],eax
>>>>>>>>>> [00002147] 837dfc00   cmp dword [ebp-04],+00
>>>>>>>>>> [0000214b] 7402       jz 0000214f
>>>>>>>>>> [0000214d] ebfe       jmp 0000214d
>>>>>>>>>> [0000214f] 8b45fc     mov eax,[ebp-04]
>>>>>>>>>> [00002152] 8be5       mov esp,ebp
>>>>>>>>>> [00002154] 5d         pop ebp
>>>>>>>>>> [00002155] c3         ret
>>>>>>>>>> Size in bytes:(0035) [00002155]
>>>>>>>>>>
>>>>>>>>>> When finite integer N instructions of the above x86
>>>>>>>>>> machine language DD are emulated by each x86 emulator
>>>>>>>>>> EEE[N] at machine address [000015c3] according to the
>>>>>>>>>> semantics of the x86 language no DD ever reaches its own
>>>>>>>>>> "ret" instruction at machine address [00002155] and
>>>>>>>>>> terminates normally.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Your can't emulate the above code for N > 4, as you get into 
>>>>>>>>> undefine memory.
>>>>>>>>>
>>>>>>>>
>>>>>>>> I have already addressed this objection dozens of times.
>>>>>>>>
>>>>>>>
>>>>>>> No you haven't. You have given several different LIES about it.
>>>>>>>
>>>>>>> As I have pointed out, if you don't include Halt7.c as part of 
>>>>>>> the definition, then you can't do it as you are looking at 
>>>>>>> undefined memory.
>>>>>>>
>>>>>>
>>>>>> Your lack of technical competence is showing.
>>>>>> (1) We are talking about a hypothetical infinite
>>>>>> set of pure x86 emulators that have no decider code.
>>>>>>
>>>>>> (2) The memory space of x86 machine code is not
>>>>>> in the C source file, it is in the object file.
>>>>>
>>>>> It isn't in the object file, either. Only the initial values of some
>>>>> memory locations are there. The object file does not even specify
>>>>> where in the memory space those locations are. The execution of a
>>>>> program requires a memory space larger than the object file.
>>>>>
>>>>
>>>> I patch the Halt7.obj file so that functions
>>>> are at a fixed address. This file is never linked.
>>>
>>> Doesn't affect the fact that important parts of the memory space are not
>>> containted in the object file.
>>> i
>>
>> Richard stupidly complained that III could not call EEE
>> because he stupidly believed that there were in different
>> memory spaces.
>>
> 
> LIAR.
> 
> I said it can't call EEE if the code for EEE isn't made part of the 
> progran

I told you too damn many times that all this stuff
is in the same global memory space of the compiled
object file.

-- 
Copyright 2025 Olcott "Talent hits a target no one else can hit; Genius
hits a target no one else can see." Arthur Schopenhauer