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From: olcott <polcott333@gmail.com>
Newsgroups: comp.theory
Subject: Re: III correctly emulated by EEE ---
Date: Wed, 26 Mar 2025 17:57:05 -0500
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On 3/26/2025 6:24 AM, Richard Damon wrote:
> On 3/25/25 11:28 PM, olcott wrote:
>> On 3/25/2025 7:33 PM, Richard Damon wrote:
>>> On 3/25/25 8:12 AM, olcott wrote:
>>>> On 3/24/2025 8:28 PM, Richard Damon wrote:
>>>>> On 3/24/25 10:14 AM, olcott wrote:
>>>>>> On 3/24/2025 6:23 AM, Richard Damon wrote:
>>>>>>> On 3/23/25 9:06 PM, olcott wrote:
>>>>>>>> On 3/23/2025 6:56 PM, Richard Damon wrote:
>>>>>>>>> On 3/23/25 6:47 PM, olcott wrote:
>>>>>>>>>> On 3/23/2025 4:46 PM, Richard Damon wrote:
>>>>>>>>>>> On 3/23/25 1:21 PM, olcott wrote:
>>>>>>>>>>>> On 3/23/2025 6:07 AM, Richard Damon wrote:
>>>>>>>>>>>>> On 3/22/25 11:52 PM, olcott wrote:
>>>>>>>>>>>>>> On 3/22/2025 9:53 PM, Richard Damon wrote:
>>>>>>>>>>>>>>> On 3/22/25 2:08 PM, olcott wrote:
>>>>>>>>>>>>>>>> On 3/22/2025 12:38 PM, Richard Damon wrote:
>>>>>>>>>>>>>>>>> On 3/22/25 1:31 PM, olcott wrote:
>>>>>>>>>>>>>>>>>> On 3/22/2025 11:37 AM, joes wrote:
>>>>>>>>>>>>>>>>>>> Am Sat, 22 Mar 2025 08:43:03 -0500 schrieb olcott:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> typedef void (*ptr)();
>>>>>>>>>>>>>>>>>>>> int HHH(ptr P);
>>>>>>>>>>>>>>>>>>>> int main()
>>>>>>>>>>>>>>>>>>>> {
>>>>>>>>>>>>>>>>>>>> HHH(Infinite_Recursion);
>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>> There is no program DDD in the above code.
>>>>>>>>>>>>>>>>>>> There is also no Infinite_Recursion.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Since no Turing machine M can ever compute the
>>>>>>>>>>>>>>>>>>>> mapping from the behavior
>>>>>>>>>>>>>>>>>>>> of any directly executed TM2 referring to the
>>>>>>>>>>>>>>>>>>>> behavior of the directly
>>>>>>>>>>>>>>>>>>>> executed DDD has always been incorrect. Halt
>>>>>>>>>>>>>>>>>>>> Deciders always report on
>>>>>>>>>>>>>>>>>>>> the behavior that their input finite string specifies.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Please explain what behaviour the description of a TM
>>>>>>>>>>>>>>>>>>> "specifies",
>>>>>>>>>>>>>>>>>>> and which TM the input describes.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> "Bill sang a song" describes what Bill did.
>>>>>>>>>>>>>>>>>> A tape recording of Bill singing that same
>>>>>>>>>>>>>>>>>> song completely specifies what Bill did.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> And what a UTM does with this input completely
>>>>>>>>>>>>>>>>> specifies its behavior,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> In every case that does not involve pathological
>>>>>>>>>>>>>>>>>>>> self- reference the
>>>>>>>>>>>>>>>>>>>> behavior that the finite string specifies is
>>>>>>>>>>>>>>>>>>>> coincidentally the same
>>>>>>>>>>>>>>>>>>>> behavior as the direct execution of the
>>>>>>>>>>>>>>>>>>>> corresponding machine. The
>>>>>>>>>>>>>>>>>>>> actual measure, however, has always been the
>>>>>>>>>>>>>>>>>>>> behavior that the finite
>>>>>>>>>>>>>>>>>>>> string input specifies.
>>>>>>>>>>>>>>>>>>> ...which is the direct execution. Not much of a
>>>>>>>>>>>>>>>>>>> coincidence.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _III()
>>>>>>>>>>>>>>>>>> [00002172] 55 push ebp ; housekeeping
>>>>>>>>>>>>>>>>>> [00002173] 8bec mov ebp,esp ; housekeeping
>>>>>>>>>>>>>>>>>> [00002175] 6872210000 push 00002172 ; push III
>>>>>>>>>>>>>>>>>> [0000217a] e853f4ffff call 000015d2 ; call EEE(III)
>>>>>>>>>>>>>>>>>> [0000217f] 83c404 add esp,+04
>>>>>>>>>>>>>>>>>> [00002182] 5d pop ebp
>>>>>>>>>>>>>>>>>> [00002183] c3 ret
>>>>>>>>>>>>>>>>>> Size in bytes:(0018) [00002183]
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> When-so-ever any correct emulator EEE correctly emulates
>>>>>>>>>>>>>>>>>> a finite number of steps of an input III that calls this
>>>>>>>>>>>>>>>>>> same emulator to emulate itself the behavior of the
>>>>>>>>>>>>>>>>>> direct
>>>>>>>>>>>>>>>>>> execution of III will not be the same as the behavior of
>>>>>>>>>>>>>>>>>> the emulated III.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Becuase a finite emulation that stop before the end is
>>>>>>>>>>>>>>>>> not a correct emulation
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> In other words you keep dishonestly trying to get away with
>>>>>>>>>>>>>>>> disagreeing with the law of identity.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> When N steps are III are correctly emulated by EEE
>>>>>>>>>>>>>>>> then N steps are III are correctly emulated by EEE.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Which isn't the same as the CORRECT emulation that shows
>>>>>>>>>>>>>>> if the program being emulated will halt/.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> There exists no Natural Number N number of steps of III
>>>>>>>>>>>>>>>> correctly emulated by EEE where III reaches its
>>>>>>>>>>>>>>>> own "ret" instruction and terminates normally.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Because
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> In other words you agree that the recursive emulation
>>>>>>>>>>>>>> of a single finite string of x86 machine code single
>>>>>>>>>>>>>> machine address [00002172] cannot possibly reach its
>>>>>>>>>>>>>> own machine address [00002183]when emulated by emulator
>>>>>>>>>>>>>> EEE according to the semantics of the x86 language.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> But it isn't a single finite string of x86 machince code,
>>>>>>>>>>>>
>>>>>>>>>>>> As a matter of verified fact it is a single finite
>>>>>>>>>>>> string of machine code at a fixed offset in the
>>>>>>>>>>>> Halt7.obj file.
>>>>>>>>>>>
>>>>>>>>>>> Nope, because DEFINTIONALLY, to correctly emulate it, you
>>>>>>>>>>> need ALL of it (at least all seen by the emulator) and thus
>>>>>>>>>>> you can't change the parts seen and still be talking about
>>>>>>>>>>> the same input.
>>>>>>>>>>>
>>>>>>>>>>> Your claim just shows you are a patholgical liar.
>>>>>>>>>>>
>>>>>>>>>>> You can not "correctly emulate" the code of just the
>>>>>>>>>>> function, you need the rest of the code, which mean you can't
>>>>>>>>>>> do the variations you talk about.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> x86utm operates on a compiled object file that
>>>>>>>>>> is stored in a single location of global memory.
>>>>>>>>>
>>>>>>>>> Right, and thus you must consider *ALL* of that memory as the
>>>>>>>>> input, so if you change it, it is a different input.
>>>>>>>>>
>>>>>>>>
>>>>>>>> You haven't yet noticed that all posts with this title
>>>>>>>> [III correctly emulated by EEE] are talking about a pure
>>>>>>>> emulator that emulates a finite number of instructions of III.
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> Which is just a strawman, and a contradiction, as the definition
>>>>>>> of "correct emulation" (to be able to use it in the halting
>>>>>>> problem as a surrogate for the programs behavior) must be complete.
>>>>>>>
>>>>>>
>>>>>> _III()
>>>>>> [00002172] 55 push ebp ; housekeeping
>>>>>> [00002173] 8bec mov ebp,esp ; housekeeping
>>>>>> [00002175] 6872210000 push 00002172 ; push III
>>>>>> [0000217a] e853f4ffff call 000015d2 ; call EEE(III)
>>>>>> [0000217f] 83c404 add esp,+04
>>>>>> [00002182] 5d pop ebp
>>>>>> [00002183] c3 ret
>>>>>> Size in bytes:(0018) [00002183]
>>>>>>
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