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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: sobriquet <dohduhdah@yahoo.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Tue, 1 Apr 2025 00:53:12 +0200 Organization: A noiseless patient Spider Lines: 59 Message-ID: <vsf6co$1fk8s$1@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Tue, 01 Apr 2025 00:53:13 +0200 (CEST) Injection-Info: dont-email.me; posting-host="1a87391fdd948fb27fef38e7f57edcc1"; logging-data="1560860"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX18xCeNWdrZt1XKa/95C6bK8rseTFZDWjz8=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:SXTWRbNgDmKzIBy004xk2IvEnSg= In-Reply-To: <vsf03h$17pu0$1@dont-email.me> Content-Language: nl, en-US Op 31/03/2025 om 23:05 schreef Chris M. Thomasson: > On 3/31/2025 6:40 AM, sobriquet wrote: >> Op 30/03/2025 om 08:24 schreef Chris M. Thomasson: >>> Well, according to some AI's, lol, my ability to find an n-poly from >>> a single line, its incircle, outcircle and center point is supposedly >>> something good. Some of them claim it's not enough info to gain the >>> poly from the line and number of vertices alone. Well, my function >>> only takes two points (p0, p1) and a number of vertices (n) for the >>> result. Then renders all of them. Does this sound like anything >>> worthwhile to you? I just did it for a new fractal I am tinkering >>> around with for fun. I did not think it was anything all that >>> special. Fwiw, here is a render: >>> >>> https://i.ibb.co/Y7G4C80t/image.png >>> >>> Notice how the red circles are all tangent along a "path". The green >>> circles intersect. The number of polys are decreased as they extend >>> out. This starts from a single line and the number of vertices. I am >>> thinking about doing something interesting with it. It might look >>> fairly nice. >>> >>> :^) >>> >>> Thanks. >>> >>> Kind of interesting at all? Or been there, done that. :^) >> >> Nice! Looks a bit like a polyhedron that has been unfolded. >> >> Not sure how you scaled it relative to the unit circle. >> >> https://www.desmos.com/calculator/3izjfv3yma > > Thanks. Well, my algorithm starts off with only three relevant inputs: > > p0 = start of line > p1 = end of line > n = the n in n-poly > > From that information alone, I create the fractal. So, it's not scaled > to the unit circle, its basically scaled from that line (p0, p1). So, it > can grow out of bounds, if we treat the unit circle as a sort of > "boundary". Now, you read my mind a bit. I have a way to scale the > fractal as a whole inside of any circle. Just need to port my older code > to this. Fwiw, these types of things can get pretty dense, using the > tangent circles instead of n-poly. Actually, its a different generator > algo using the same intersection avoidance algo: > > https://www.facebook.com/photo? > fbid=1377765076715820&set=pcb.1377765353382459 > > Can you get to that FB link? Sorry... ;^o Yes, looks cool.. Can you also shade those fractals? In desmos it's a bit cumbersome, but still kinda cool effect: https://www.desmos.com/calculator/kuw9d9ftim