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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: sci.math
Subject: Re: n-poly from a line...
Date: Mon, 31 Mar 2025 21:48:46 -0700
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On 3/31/2025 3:53 PM, sobriquet wrote:
> Op 31/03/2025 om 23:05 schreef Chris M. Thomasson:
>> On 3/31/2025 6:40 AM, sobriquet wrote:
>>> Op 30/03/2025 om 08:24 schreef Chris M. Thomasson:
>>>> Well, according to some AI's, lol, my ability to find an n-poly from 
>>>> a single line, its incircle, outcircle and center point is 
>>>> supposedly something good. Some of them claim it's not enough info 
>>>> to gain the poly from the line and number of vertices alone. Well, 
>>>> my function only takes two points (p0, p1) and a number of vertices 
>>>> (n) for the result. Then renders all of them. Does this sound like 
>>>> anything worthwhile to you? I just did it for a new fractal I am 
>>>> tinkering around with for fun. I did not think it was anything all 
>>>> that special. Fwiw, here is a render:
>>>>
>>>> https://i.ibb.co/Y7G4C80t/image.png
>>>>
>>>> Notice how the red circles are all tangent along a "path". The green 
>>>> circles intersect. The number of polys are decreased as they extend 
>>>> out. This starts from a single line and the number of vertices. I am 
>>>> thinking about doing something interesting with it. It might look 
>>>> fairly nice.
>>>>
>>>> :^)
>>>>
>>>> Thanks.
>>>>
>>>> Kind of interesting at all? Or been there, done that. :^)
>>>
>>> Nice! Looks a bit like a polyhedron that has been unfolded.
>>>
>>> Not sure how you scaled it relative to the unit circle.
>>>
>>> https://www.desmos.com/calculator/3izjfv3yma
>>
>> Thanks. Well, my algorithm starts off with only three relevant inputs:
>>
>> p0 = start of line
>> p1 = end of line
>> n = the n in n-poly
>>
>>  From that information alone, I create the fractal. So, it's not 
>> scaled to the unit circle, its basically scaled from that line (p0, 
>> p1). So, it can grow out of bounds, if we treat the unit circle as a 
>> sort of "boundary". Now, you read my mind a bit. I have a way to scale 
>> the fractal as a whole inside of any circle. Just need to port my 
>> older code to this. Fwiw, these types of things can get pretty dense, 
>> using the tangent circles instead of n-poly. Actually, its a different 
>> generator algo using the same intersection avoidance algo:
>>
>> https://www.facebook.com/photo? 
>> fbid=1377765076715820&set=pcb.1377765353382459
>>
>> Can you get to that FB link? Sorry... ;^o
> 
> Yes, looks cool.. Can you also shade those fractals?
> 
> In desmos it's a bit cumbersome, but still kinda cool effect:
> 
> https://www.desmos.com/calculator/kuw9d9ftim
> 

I got it in 3d now. Here is an example:

https://i.ibb.co/CkHZ98P/ct-p4-Copy.png