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Path: ...!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Mon, 31 Mar 2025 21:48:46 -0700 Organization: A noiseless patient Spider Lines: 64 Message-ID: <vsfr7f$2852l$1@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 01 Apr 2025 06:48:53 +0200 (CEST) Injection-Info: dont-email.me; posting-host="6a28caa622631622252af857ca6212f6"; logging-data="2364501"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+RH/rkMCEP93dEKIiJCAi2faHIwz5IZrg=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:TXWHEO3N3v99neJa/D/WcazA5+0= Content-Language: en-US In-Reply-To: <vsf6co$1fk8s$1@dont-email.me> Bytes: 3795 On 3/31/2025 3:53 PM, sobriquet wrote: > Op 31/03/2025 om 23:05 schreef Chris M. Thomasson: >> On 3/31/2025 6:40 AM, sobriquet wrote: >>> Op 30/03/2025 om 08:24 schreef Chris M. Thomasson: >>>> Well, according to some AI's, lol, my ability to find an n-poly from >>>> a single line, its incircle, outcircle and center point is >>>> supposedly something good. Some of them claim it's not enough info >>>> to gain the poly from the line and number of vertices alone. Well, >>>> my function only takes two points (p0, p1) and a number of vertices >>>> (n) for the result. Then renders all of them. Does this sound like >>>> anything worthwhile to you? I just did it for a new fractal I am >>>> tinkering around with for fun. I did not think it was anything all >>>> that special. Fwiw, here is a render: >>>> >>>> https://i.ibb.co/Y7G4C80t/image.png >>>> >>>> Notice how the red circles are all tangent along a "path". The green >>>> circles intersect. The number of polys are decreased as they extend >>>> out. This starts from a single line and the number of vertices. I am >>>> thinking about doing something interesting with it. It might look >>>> fairly nice. >>>> >>>> :^) >>>> >>>> Thanks. >>>> >>>> Kind of interesting at all? Or been there, done that. :^) >>> >>> Nice! Looks a bit like a polyhedron that has been unfolded. >>> >>> Not sure how you scaled it relative to the unit circle. >>> >>> https://www.desmos.com/calculator/3izjfv3yma >> >> Thanks. Well, my algorithm starts off with only three relevant inputs: >> >> p0 = start of line >> p1 = end of line >> n = the n in n-poly >> >> From that information alone, I create the fractal. So, it's not >> scaled to the unit circle, its basically scaled from that line (p0, >> p1). So, it can grow out of bounds, if we treat the unit circle as a >> sort of "boundary". Now, you read my mind a bit. I have a way to scale >> the fractal as a whole inside of any circle. Just need to port my >> older code to this. Fwiw, these types of things can get pretty dense, >> using the tangent circles instead of n-poly. Actually, its a different >> generator algo using the same intersection avoidance algo: >> >> https://www.facebook.com/photo? >> fbid=1377765076715820&set=pcb.1377765353382459 >> >> Can you get to that FB link? Sorry... ;^o > > Yes, looks cool.. Can you also shade those fractals? > > In desmos it's a bit cumbersome, but still kinda cool effect: > > https://www.desmos.com/calculator/kuw9d9ftim > I got it in 3d now. Here is an example: https://i.ibb.co/CkHZ98P/ct-p4-Copy.png