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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Mon, 31 Mar 2025 21:54:26 -0700 Organization: A noiseless patient Spider Lines: 68 Message-ID: <vsfri3$2852l$2@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> <vsfr7f$2852l$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Tue, 01 Apr 2025 06:54:27 +0200 (CEST) Injection-Info: dont-email.me; posting-host="6a28caa622631622252af857ca6212f6"; logging-data="2364501"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/XS9njp/NiLKbkz0Eh9XRKNgGdTcltWXA=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:bjtz3kdi3xV4b07pZ+0VJIQvZmc= Content-Language: en-US In-Reply-To: <vsfr7f$2852l$1@dont-email.me> Bytes: 3975 On 3/31/2025 9:48 PM, Chris M. Thomasson wrote: > On 3/31/2025 3:53 PM, sobriquet wrote: >> Op 31/03/2025 om 23:05 schreef Chris M. Thomasson: >>> On 3/31/2025 6:40 AM, sobriquet wrote: >>>> Op 30/03/2025 om 08:24 schreef Chris M. Thomasson: >>>>> Well, according to some AI's, lol, my ability to find an n-poly >>>>> from a single line, its incircle, outcircle and center point is >>>>> supposedly something good. Some of them claim it's not enough info >>>>> to gain the poly from the line and number of vertices alone. Well, >>>>> my function only takes two points (p0, p1) and a number of vertices >>>>> (n) for the result. Then renders all of them. Does this sound like >>>>> anything worthwhile to you? I just did it for a new fractal I am >>>>> tinkering around with for fun. I did not think it was anything all >>>>> that special. Fwiw, here is a render: >>>>> >>>>> https://i.ibb.co/Y7G4C80t/image.png >>>>> >>>>> Notice how the red circles are all tangent along a "path". The >>>>> green circles intersect. The number of polys are decreased as they >>>>> extend out. This starts from a single line and the number of >>>>> vertices. I am thinking about doing something interesting with it. >>>>> It might look fairly nice. >>>>> >>>>> :^) >>>>> >>>>> Thanks. >>>>> >>>>> Kind of interesting at all? Or been there, done that. :^) >>>> >>>> Nice! Looks a bit like a polyhedron that has been unfolded. >>>> >>>> Not sure how you scaled it relative to the unit circle. >>>> >>>> https://www.desmos.com/calculator/3izjfv3yma >>> >>> Thanks. Well, my algorithm starts off with only three relevant inputs: >>> >>> p0 = start of line >>> p1 = end of line >>> n = the n in n-poly >>> >>> From that information alone, I create the fractal. So, it's not >>> scaled to the unit circle, its basically scaled from that line (p0, >>> p1). So, it can grow out of bounds, if we treat the unit circle as a >>> sort of "boundary". Now, you read my mind a bit. I have a way to >>> scale the fractal as a whole inside of any circle. Just need to port >>> my older code to this. Fwiw, these types of things can get pretty >>> dense, using the tangent circles instead of n-poly. Actually, its a >>> different generator algo using the same intersection avoidance algo: >>> >>> https://www.facebook.com/photo? >>> fbid=1377765076715820&set=pcb.1377765353382459 >>> >>> Can you get to that FB link? Sorry... ;^o >> >> Yes, looks cool.. Can you also shade those fractals? >> >> In desmos it's a bit cumbersome, but still kinda cool effect: >> >> https://www.desmos.com/calculator/kuw9d9ftim >> > > I got it in 3d now. Here is an example: > > https://i.ibb.co/CkHZ98P/ct-p4-Copy.png https://www.facebook.com/photo/?fbid=1378008770024784&set=pcb.1378008916691436