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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: sci.math
Subject: Re: n-poly from a line...
Date: Tue, 1 Apr 2025 12:56:27 -0700
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On 4/1/2025 12:44 PM, Chris M. Thomasson wrote:
> On 4/1/2025 3:46 AM, sobriquet wrote:
>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
>>> On 3/31/2025 9:48 PM, Chris M. Thomasson wrote:
>>>> On 3/31/2025 3:53 PM, sobriquet wrote:
>>>>> Op 31/03/2025 om 23:05 schreef Chris M. Thomasson:
>>>>>> On 3/31/2025 6:40 AM, sobriquet wrote:
>>>>>>> Op 30/03/2025 om 08:24 schreef Chris M. Thomasson:
>>>>>>>> Well, according to some AI's, lol, my ability to find an n-poly 
>>>>>>>> from a single line, its incircle, outcircle and center point is 
>>>>>>>> supposedly something good. Some of them claim it's not enough 
>>>>>>>> info to gain the poly from the line and number of vertices 
>>>>>>>> alone. Well, my function only takes two points (p0, p1) and a 
>>>>>>>> number of vertices (n) for the result. Then renders all of them. 
>>>>>>>> Does this sound like anything worthwhile to you? I just did it 
>>>>>>>> for a new fractal I am tinkering around with for fun. I did not 
>>>>>>>> think it was anything all that special. Fwiw, here is a render:
>>>>>>>>
>>>>>>>> https://i.ibb.co/Y7G4C80t/image.png
>>>>>>>>
>>>>>>>> Notice how the red circles are all tangent along a "path". The 
>>>>>>>> green circles intersect. The number of polys are decreased as 
>>>>>>>> they extend out. This starts from a single line and the number 
>>>>>>>> of vertices. I am thinking about doing something interesting 
>>>>>>>> with it. It might look fairly nice.
>>>>>>>>
>>>>>>>> :^)
>>>>>>>>
>>>>>>>> Thanks.
>>>>>>>>
>>>>>>>> Kind of interesting at all? Or been there, done that. :^)
>>>>>>>
>>>>>>> Nice! Looks a bit like a polyhedron that has been unfolded.
>>>>>>>
>>>>>>> Not sure how you scaled it relative to the unit circle.
>>>>>>>
>>>>>>> https://www.desmos.com/calculator/3izjfv3yma
>>>>>>
>>>>>> Thanks. Well, my algorithm starts off with only three relevant 
>>>>>> inputs:
>>>>>>
>>>>>> p0 = start of line
>>>>>> p1 = end of line
>>>>>> n = the n in n-poly
>>>>>>
>>>>>>  From that information alone, I create the fractal. So, it's not 
>>>>>> scaled to the unit circle, its basically scaled from that line 
>>>>>> (p0, p1). So, it can grow out of bounds, if we treat the unit 
>>>>>> circle as a sort of "boundary". Now, you read my mind a bit. I 
>>>>>> have a way to scale the fractal as a whole inside of any circle. 
>>>>>> Just need to port my older code to this. Fwiw, these types of 
>>>>>> things can get pretty dense, using the tangent circles instead of 
>>>>>> n-poly. Actually, its a different generator algo using the same 
>>>>>> intersection avoidance algo:
>>>>>>
>>>>>> https://www.facebook.com/photo? 
>>>>>> fbid=1377765076715820&set=pcb.1377765353382459
>>>>>>
>>>>>> Can you get to that FB link? Sorry... ;^o
>>>>>
>>>>> Yes, looks cool.. Can you also shade those fractals?
>>>>>
>>>>> In desmos it's a bit cumbersome, but still kinda cool effect:
>>>>>
>>>>> https://www.desmos.com/calculator/kuw9d9ftim
>>>>>
>>>>
>>>> I got it in 3d now. Here is an example:
>>>>
>>>> https://i.ibb.co/CkHZ98P/ct-p4-Copy.png
>>>
>>> https://www.facebook.com/photo/? 
>>> fbid=1378008770024784&set=pcb.1378008916691436
>>>
>>
>> Would be nice if you can zoom and view it from all sides. But I guess 
>> you can put it on sketchfab for an interactive version.
>>
>> https://www.desmos.com/3d/0oepmeegkq
> 
> Right now, my port to 3d is only using the z-axis from that starting 
> line. So, its confined to that z-axis. 

Oops! This current sphere experiment of mine is not the same as my 
n-poly that starts from a single line. This one starts from a single 
sphere. Sorry for any confusion. ;^o

Grrr!


> Now, all I need to do is make my 
> polar projection into a spherical projection and it should build the 
> cluster in 3d. I will keep you updated. Fwiw, here is what it looks like 
> when viewed from a different angle:
> 
> https://i.ibb.co/Y7xxdCLz/ct-pov.png
> 
> It's going to look a _lot_ different when I add in that spherical 
> casting...
> 
> :^)