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Path: ...!news.tomockey.net!news.samoylyk.net!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Wed, 2 Apr 2025 12:40:11 -0700 Organization: A noiseless patient Spider Lines: 35 Message-ID: <vsk3qs$2kpbf$1@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> <vsfr7f$2852l$1@dont-email.me> <vsfri3$2852l$2@dont-email.me> <vsgg5u$2tnlc$1@dont-email.me> <vshii9$16g$1@dont-email.me> <vshsrd$a6db$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Wed, 02 Apr 2025 21:40:13 +0200 (CEST) Injection-Info: dont-email.me; posting-host="acd139d64ffb874fa50402f6e491198c"; logging-data="2778479"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19hXkHmkFFYdOZjRF4wDLDCnrOqOeXjydA=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:tB+ZCJcUXlzfcLD6HlswtQWfW9U= Content-Language: en-US In-Reply-To: <vshsrd$a6db$1@dont-email.me> Bytes: 2350 On 4/1/2025 4:28 PM, sobriquet wrote: > Op 01/04/2025 om 22:33 schreef Chris M. Thomasson: >> On 4/1/2025 3:46 AM, sobriquet wrote: >>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson: >> >> [...] >> >> Check this out: >> >> https://i.ibb.co/chbBhqnz/ct-p6.png >> >> ;^D > > > Good.. the blender tutorials on yt on this and closely related fractals > is still a bit limited.. > > https://www.youtube.com/watch?v=eIZ97sP6xAg > > https://www.youtube.com/watch?v=utIgXiywxq4 > Interesting. Actually, for some reason, those remind me of the Maskit algorithm. It's been a while since I have programmed Blender using Python. Humm.. Well, here is an older 2d maskit of mine: https://www.pinterest.com/pin/293648838201283660/ Let me try to find the algo... ... ... Ahhh! I finally found the algorithm: https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf (read all!) Now, there is a way to get 3d here. I remember doing it in a GLSL fragment shader.