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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: sci.math
Subject: Re: n-poly from a line...
Date: Wed, 2 Apr 2025 12:40:11 -0700
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On 4/1/2025 4:28 PM, sobriquet wrote:
> Op 01/04/2025 om 22:33 schreef Chris M. Thomasson:
>> On 4/1/2025 3:46 AM, sobriquet wrote:
>>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
>>
>> [...]
>>
>> Check this out:
>>
>> https://i.ibb.co/chbBhqnz/ct-p6.png
>>
>> ;^D
> 
> 
> Good.. the blender tutorials on yt on this and closely related fractals 
> is still a bit limited..
> 
> https://www.youtube.com/watch?v=eIZ97sP6xAg
> 
> https://www.youtube.com/watch?v=utIgXiywxq4
> 

Interesting. Actually, for some reason, those remind me of the Maskit 
algorithm. It's been a while since I have programmed Blender using 
Python. Humm.. Well, here is an older 2d maskit of mine:

https://www.pinterest.com/pin/293648838201283660/

Let me try to find the algo... ... ... Ahhh! I finally found the algorithm:

https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf
(read all!)

Now, there is a way to get 3d here. I remember doing it in a GLSL 
fragment shader.