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From: sobriquet <dohduhdah@yahoo.com>
Newsgroups: sci.math
Subject: Re: n-poly from a line...
Date: Thu, 3 Apr 2025 01:39:18 +0200
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Op 02/04/2025 om 21:40 schreef Chris M. Thomasson:
> On 4/1/2025 4:28 PM, sobriquet wrote:
>> Op 01/04/2025 om 22:33 schreef Chris M. Thomasson:
>>> On 4/1/2025 3:46 AM, sobriquet wrote:
>>>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
>>>
>>> [...]
>>>
>>> Check this out:
>>>
>>> https://i.ibb.co/chbBhqnz/ct-p6.png
>>>
>>> ;^D
>>
>>
>> Good.. the blender tutorials on yt on this and closely related 
>> fractals is still a bit limited..
>>
>> https://www.youtube.com/watch?v=eIZ97sP6xAg
>>
>> https://www.youtube.com/watch?v=utIgXiywxq4
>>
> 
> Interesting. Actually, for some reason, those remind me of the Maskit 
> algorithm. It's been a while since I have programmed Blender using 
> Python. Humm.. Well, here is an older 2d maskit of mine:
> 
> https://www.pinterest.com/pin/293648838201283660/
> 
> Let me try to find the algo... ... ... Ahhh! I finally found the algorithm:
> 
> https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf
> (read all!)
> 
> Now, there is a way to get 3d here. I remember doing it in a GLSL 
> fragment shader.

Yes, I also remember watching this video on the topic:

https://www.youtube.com/watch?v=cTscv6fJ9Qk