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Path: ...!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: sobriquet <dohduhdah@yahoo.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Thu, 3 Apr 2025 01:39:18 +0200 Organization: A noiseless patient Spider Lines: 40 Message-ID: <vskhr6$33aur$1@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> <vsfr7f$2852l$1@dont-email.me> <vsfri3$2852l$2@dont-email.me> <vsgg5u$2tnlc$1@dont-email.me> <vshii9$16g$1@dont-email.me> <vshsrd$a6db$1@dont-email.me> <vsk3qs$2kpbf$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Thu, 03 Apr 2025 01:39:18 +0200 (CEST) Injection-Info: dont-email.me; posting-host="adc4a5572e0487718d508d954589ac7b"; logging-data="3255259"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19r7ljzsBEX5ChHoplYmdhL7yFHFxLuTh0=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:kLM/lk1IMCKQhxJcEauQcfODhEM= In-Reply-To: <vsk3qs$2kpbf$1@dont-email.me> Content-Language: nl, en-US Bytes: 2480 Op 02/04/2025 om 21:40 schreef Chris M. Thomasson: > On 4/1/2025 4:28 PM, sobriquet wrote: >> Op 01/04/2025 om 22:33 schreef Chris M. Thomasson: >>> On 4/1/2025 3:46 AM, sobriquet wrote: >>>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson: >>> >>> [...] >>> >>> Check this out: >>> >>> https://i.ibb.co/chbBhqnz/ct-p6.png >>> >>> ;^D >> >> >> Good.. the blender tutorials on yt on this and closely related >> fractals is still a bit limited.. >> >> https://www.youtube.com/watch?v=eIZ97sP6xAg >> >> https://www.youtube.com/watch?v=utIgXiywxq4 >> > > Interesting. Actually, for some reason, those remind me of the Maskit > algorithm. It's been a while since I have programmed Blender using > Python. Humm.. Well, here is an older 2d maskit of mine: > > https://www.pinterest.com/pin/293648838201283660/ > > Let me try to find the algo... ... ... Ahhh! I finally found the algorithm: > > https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf > (read all!) > > Now, there is a way to get 3d here. I remember doing it in a GLSL > fragment shader. Yes, I also remember watching this video on the topic: https://www.youtube.com/watch?v=cTscv6fJ9Qk