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Path: ...!news.misty.com!weretis.net!feeder9.news.weretis.net!news.quux.org!eternal-september.org!feeder3.eternal-september.org!news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Thu, 3 Apr 2025 22:22:11 -0700 Organization: A noiseless patient Spider Lines: 48 Message-ID: <vsnqa3$2kcea$3@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vse619$cohc$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> <vsfr7f$2852l$1@dont-email.me> <vsfri3$2852l$2@dont-email.me> <vsgg5u$2tnlc$1@dont-email.me> <vshii9$16g$1@dont-email.me> <vshsrd$a6db$1@dont-email.me> <vsk3qs$2kpbf$1@dont-email.me> <vskhr6$33aur$1@dont-email.me> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 04 Apr 2025 07:22:12 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e2c747021cf4b98cdbf0e00a9e01b7cd"; logging-data="2765258"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19AME1LDDLBpKTg7d415a8jOJwA4QvXLvo=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:nrd6mCBwYD7gvw/Z0ks6a3UFJIg= In-Reply-To: <vskhr6$33aur$1@dont-email.me> Content-Language: en-US Bytes: 2805 On 4/2/2025 4:39 PM, sobriquet wrote: > Op 02/04/2025 om 21:40 schreef Chris M. Thomasson: >> On 4/1/2025 4:28 PM, sobriquet wrote: >>> Op 01/04/2025 om 22:33 schreef Chris M. Thomasson: >>>> On 4/1/2025 3:46 AM, sobriquet wrote: >>>>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson: >>>> >>>> [...] >>>> >>>> Check this out: >>>> >>>> https://i.ibb.co/chbBhqnz/ct-p6.png >>>> >>>> ;^D >>> >>> >>> Good.. the blender tutorials on yt on this and closely related >>> fractals is still a bit limited.. >>> >>> https://www.youtube.com/watch?v=eIZ97sP6xAg >>> >>> https://www.youtube.com/watch?v=utIgXiywxq4 >>> >> >> Interesting. Actually, for some reason, those remind me of the Maskit >> algorithm. It's been a while since I have programmed Blender using >> Python. Humm.. Well, here is an older 2d maskit of mine: >> >> https://www.pinterest.com/pin/293648838201283660/ >> >> Let me try to find the algo... ... ... Ahhh! I finally found the >> algorithm: >> >> https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf >> (read all!) >> >> Now, there is a way to get 3d here. I remember doing it in a GLSL >> fragment shader. > > Yes, I also remember watching this video on the topic: > > https://www.youtube.com/watch?v=cTscv6fJ9Qk It's a damn good algorithm. I actually found some of my older Maskit code: https://i.ibb.co/nKZ8xWX/ct-p0.png Nice.