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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: sci.math
Subject: Re: n-poly from a line...
Date: Thu, 3 Apr 2025 22:22:11 -0700
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On 4/2/2025 4:39 PM, sobriquet wrote:
> Op 02/04/2025 om 21:40 schreef Chris M. Thomasson:
>> On 4/1/2025 4:28 PM, sobriquet wrote:
>>> Op 01/04/2025 om 22:33 schreef Chris M. Thomasson:
>>>> On 4/1/2025 3:46 AM, sobriquet wrote:
>>>>> Op 01/04/2025 om 06:54 schreef Chris M. Thomasson:
>>>>
>>>> [...]
>>>>
>>>> Check this out:
>>>>
>>>> https://i.ibb.co/chbBhqnz/ct-p6.png
>>>>
>>>> ;^D
>>>
>>>
>>> Good.. the blender tutorials on yt on this and closely related 
>>> fractals is still a bit limited..
>>>
>>> https://www.youtube.com/watch?v=eIZ97sP6xAg
>>>
>>> https://www.youtube.com/watch?v=utIgXiywxq4
>>>
>>
>> Interesting. Actually, for some reason, those remind me of the Maskit 
>> algorithm. It's been a while since I have programmed Blender using 
>> Python. Humm.. Well, here is an older 2d maskit of mine:
>>
>> https://www.pinterest.com/pin/293648838201283660/
>>
>> Let me try to find the algo... ... ... Ahhh! I finally found the 
>> algorithm:
>>
>> https://www.josleys.com/articles/Kleinian%20escape-time_3.pdf
>> (read all!)
>>
>> Now, there is a way to get 3d here. I remember doing it in a GLSL 
>> fragment shader.
> 
> Yes, I also remember watching this video on the topic:
> 
> https://www.youtube.com/watch?v=cTscv6fJ9Qk

It's a damn good algorithm. I actually found some of my older Maskit code:

https://i.ibb.co/nKZ8xWX/ct-p0.png

Nice.