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Path: news.eternal-september.org!eternal-september.org!.POSTED!not-for-mail From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> Newsgroups: sci.math Subject: Re: n-poly from a line... Date: Thu, 3 Apr 2025 23:29:32 -0700 Organization: A noiseless patient Spider Lines: 40 Message-ID: <vsnu8c$2kceb$3@dont-email.me> References: <vsao2f$3cs3g$1@dont-email.me> <vsf03h$17pu0$1@dont-email.me> <vsf6co$1fk8s$1@dont-email.me> <vsfr7f$2852l$1@dont-email.me> <vsfri3$2852l$2@dont-email.me> <vsgg5u$2tnlc$1@dont-email.me> <vshh8k$3tnbb$2@dont-email.me> <2_Nn0WPJ9IKBN0AglPc1h3RcNIs@jntp> <lKJV9DZdclfTCwoKBuHro5kli5w@jntp> <vshkip$148c$2@dont-email.me> <3gVM4Pc4xbA_VxTP5cgtcApdVBg@jntp> MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Injection-Date: Fri, 04 Apr 2025 08:29:33 +0200 (CEST) Injection-Info: dont-email.me; posting-host="e2c747021cf4b98cdbf0e00a9e01b7cd"; logging-data="2765259"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1+Yn+LVF8WrTn7Iv79gy0Ej5rQ5Nb1YuG8=" User-Agent: Mozilla Thunderbird Cancel-Lock: sha1:tKK6i+rRL0ENQs5kszyqDvYhlAA= Content-Language: en-US In-Reply-To: <3gVM4Pc4xbA_VxTP5cgtcApdVBg@jntp> On 4/1/2025 4:18 PM, Richard Hachel wrote: > Le 01/04/2025 à 23:07, "Chris M. Thomasson" a écrit : >> Indeed. There is a major difference here... My rules do not allow for >> intersecting spheres. > > What nationality are you, and what are you trying to achieve as a > graphic representation? > How do you go about it, why, and how? > > R.H. Oh, here is some of my pseudo code you can try for yourself. Plot the IFS: https://youtu.be/XKhS_nklCkE My pseudo code is in the description: __________________________________________ A highly experimental #iterated function system of mine that creates many #fractal #bifurcation diagrams locked in the unit square. Afaict, the animation makes it appear as if everything is rotating around a cylinder. Here is my #IFS that was used to create this animation: ______________ // px_mutation interpolates from -4...4 across each frame; 1440 here. render frames: _________ // angle interpolates from 0...pi2 across iterations // px = py = 0 // Iteration: px = sin(angle * px_mutation); py = cos(angle * py); ______________ Plot every pixel in the ifs. Actually, I am adding color to each pixel visited during iteration. __________________________________________ If you need any help, I can help you for sure.