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From: "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com>
Newsgroups: comp.lang.c
Subject: Re: do { quit; } else { }
Date: Tue, 8 Apr 2025 22:56:59 -0700
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On 4/8/2025 5:02 PM, bart wrote:
> On 09/04/2025 00:27, Tim Rentsch wrote:
>> bart <bc@freeuk.com> writes:
>
>>>> If you want to make a point or ask a question about C code,
>>>> SHOW THE CODE. And show all of it. Don't make people guess
>>>> by showing only some of the code or by giving just a description.
>>>
>>> I'm showing the code but you keep snipping it! [...]
>>
>> No, I don't. Don't be so obtuse. I included the code I was
>> originally commenting on, in my first followup. My comment about
>> showing code was about your second posting. Let me repeat the two
>> important paragraphs (quoted above) taken from that posting:
>>
>>>>> I get an incompatible error (from the example you snipped) even when I
>>>>> remove both struct tags.
>>
>> The phrase "even when I remove both struct tags" describes code, it
>> doesn't show the code.
>
> I showed this example a few lines later which has both struct tags omitted:
>
> BC:
> > Two typedefs for same struct layout appear to create distinct types;
> > this fails:
> >
> > typedef struct {float x, y;} Point;
> > typedef struct {float x, y;} vector;
> >
> > Point p;
> > vector v;
> >
> > p=v;
>
>
> But before I get there, I say:
>
> > I can't use the same struct tag in the same scope as one will clash with
> > the other.
>
> That would be something like this:
>
> typedef struct tag {float x, y;} Point;
> typedef struct tag {float x, y;} vector;
>
> I suggested:
>
>
> > But if I have the second in an inner scope, then I again get
> > the error.
>
> That would be something like this where both 'struct tag' can co-exist:
>
> typedef struct tag {float x, y;} Point;
> {
> typedef struct tag {float x, y;} vector;
> ... rest of example that assigns v to p
> }
>
>
>
> You asserted that the incompabilities are due to the struct tags. I
> tried various tests but couldn't find any evidence for that. The structs
> are incompatible, even though they have identical layout, member names
> and structs, because they distinct, as demonstrated by the first example
> in this post. (That needs to be inside any function to see that error.)
>
> That makes sense to me, since different structs even with the same
> members could be intended for any number of unrelated purposes:
>
> typedef struct (float a, b, c;} rgbfloat;
> typedef struct (float a, b, c;} point;
> typedef struct (float a, b, c;} vector;
> typedef struct (float a, b, c;} circle;
> typedef struct (float a, b, c;} poly;
>
> You wouldn't want instances to these to be assigned to each other willy-
> nilly, or passed to functions expectong one of the other functions.
>
> Yes, you'd probably use better names, but AFAIK your choice of member
> names shouldn't play a part in determining compatibility.
>
>
>
If your lang can support something akin to GLM out of the box, that
would be fun. Akin to GLSL shaders...