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From: JAB <noway@nochance.com>
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Switching to a higher price
Date: Wed, 9 Apr 2025 21:22:01 +0100
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On 09/04/2025 15:54, Spalls Hurgenson wrote:
> Video-game prices have been decoupled from reality for quite a while,
> stuck in the $40-60 doldrums long after that price has been able to
> pay for their development (hence the rush to monetize the player in
> all sorts of other ways). That it's lasted so long has only been
> because the scale of the operations has permitted it ("we'll make it
> up in volume!"). That $80 game in 1989 might have sold 50,000 copies.
> Today it will sell in the tens of millions.
Although that's true I do think it misses one part, these are luxury
items so a lot of it has to do with disposable income not absolute
income. In the UK at least there's some things that have really put a
dent in that. Wages flat lining for many years, rising energy costs and
the biggy ... housing costs. We have lot's of people stuck in the
unfortunate situation of being unable to get onto the house ladder while
having to pay stupid rents so falling even further behind. Where I live
even a room in a shared house will set you back at least £600 and it
won't even be that nice. If you want to rent a one bedroom flat well
double that. That's a large part of income out the window.