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From: ant@zimage.comANT (Ant)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: More Doom (Sigil II)
Date: Fri, 18 Apr 2025 02:32:13 -0000 (UTC)
Organization: A noiseless patient Spider
Lines: 33
Message-ID: <vtsdjd$1u266$3@dont-email.me>
References: <3prnvjtgn6redmt8d0kat16tbe7805ju48@4ax.com> <bniovjpd18409veenok34q522jp4hd9cp3@4ax.com> <vtiam1$mprp$1@dont-email.me> <94mtvjdteuvitap3g5qv5er8u97k23th4i@4ax.com> <umfvvj5rhmcdatkmle5mvdkidmv5at4iut@4ax.com> <vtp0a2$2stpd$4@dont-email.me> <ep220ktmttq9tc09j92ai1que0faj7j0mq@4ax.com>
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
> On Wed, 16 Apr 2025 19:26:58 -0000 (UTC), ant@zimage.comANT (Ant)
> wrote:
> >Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
> >> I still play Doom semi-regularly. I almost never fire up Quake.
> >Classic Doom > Quake for me. I remember my friends and I tried qtestx86
> >for Linux in the computer lab. The PC didn't have audio card, but it was
> >amazing esp. in Linux. Then, came QuakeWorld with better Internet play.
> >I could play it with my crappy dial-up modems!
> I'm confused by your use of the > symbol. It implies that Doom is
> better (which it obviously is ;-) but then you rave about Quake. The
> maths don't check out!!!!111!!!
"Do the math." ;)
> Quake was impressive tech for its day, and it featured some many ideas
> that have since become de rigeur for FPS games nowadays, but it was
> too focused on arena-combat gameplay and its lore was a mess. Bleh.
> ;-)
I only liked Quake for its engine, but not its theme and level designs.
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