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Path: ...!eternal-september.org!feeder3.eternal-september.org!nntp.comgw.net!2.eu.feeder.erje.net!3.eu.feeder.erje.net!feeder.erje.net!weretis.net!feeder8.news.weretis.net!newsfeed.xs3.de!ereborbbs.duckdns.org!.POSTED.192.168.18.20!not-for-mail From: kyonshi <gmkeros@gmail.com> Newsgroups: rec.games.frp.dnd Subject: Re: [Techraptor] Wizards of the Coast Releasing Updated Dungeons & Dragons 2024 SRD at End of The Month Date: Fri, 18 Apr 2025 19:24:41 +0200 Organization: Erebor InterNetNews Message-ID: <vtu1sp$p3s$1@ereborbbs.duckdns.org> References: <vtrnfn$m39$1@ereborbbs.duckdns.org> <2sn40kpudnmt40ffv633v61knnbl67qpje@4ax.com> NNTP-Posting-Host: c3066ed76bae8bcc0e476efb157ff758 Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 18 Apr 2025 17:24:41 -0000 (UTC) Injection-Info: ereborbbs.duckdns.org; posting-host="192.168.18.20"; logging-data="25724"; mail-complaints-to="usenet@ereborbbs.duckdns.org" User-Agent: Mozilla Thunderbird Content-Language: en-US In-Reply-To: <2sn40kpudnmt40ffv633v61knnbl67qpje@4ax.com> Bytes: 2726 Lines: 32 On 4/18/25 16:26, Spalls Hurgenson wrote: > On Thu, 17 Apr 2025 22:14:46 +0200 (GMT+02:00), kyonshi > <smaug@ereborbbs.duckdns.org> wrote: > >> Source: https://techraptor.net/tabletop/news/wizards-of-coast-releasing-updated-dungeons-dragons-2024-srd-at-end-of-month >> >> >> Wizards of the Coast Releasing Updated Dungeons & Dragons 2024 SRD >> at End of The Month >> > I can't get excited about this. While the rules of the game are > important to setting the tone and feel of the adventures, the rules > themselves aren't that interesting to me. D&D long ago reached 'good > enough', and constant tinkering with the system annoys me more than > anything else. I mean, sure, great, WOTC/Hasbro has learned its lesson > about the SRD but I really wish they'd also learn that adventures and > campaign settings are what really give a system its longevity. Nobody > into tabletop gaming remembers THACO but everybody remembers > Dragonlance; nobody remembers the rules about overbearing but we all > know about that sphere-of-annhilation trap in Tomb of Horrors. > > But adventures don't sell in the same quantities as rulebooks, and > it's the bottom line --not the health of the hobby, or the longevity > of the system-- that matters these days. > > yeah, it's not really earth-shattering news. I mean, it basically is like a software patch. Except they don't even have any actual code to deal with. I think people are too focused on the rules as they are presented anyway, but what do I know? I don't play 5e :D